Midnight Horde
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Midnight Horde x Bullet Heaven Festival! Midnight Horde @ Bullet Heaven Festival 2025 I'm excited to announce that Midnight Horde will be featured in the Bullet Heaven Festival 2025 ! This event will include: · A new demo update with fresh content (another post to come soon!) · A release date reveal · Gameplay improvements and surprises · New UI, visual weapons and more changes · Performance improvements Join us during the festival, t… | — | |
| Community | NEW TRAILER!!! Greetings! I’m happy to announce the new trailer where I show a lot of the new environment and bosses that I have made! There is also an updated version of the demo with new polish and an updated class selection menu (no new classes just yet) and a new WIP level selection (still only one level in the demo). I have been working a lot on refactoring the core of Midnight Horde to make it easier to… | — | |
| In-game event | New Resource System Hi! So I have been working on a lot of bosses ect, but now I took a pause and reworked the resource system. Which should make a lot more sense now, instead of the skulls you now use stone and wood to buy buildings. And these together with a new gold drops, drops randomly from enemies in the world. It is not super balanced yet, but let me know what you think and if there is something you want in… | — | |
| Community | Sliding Hello there! I'm working on a potential movement mechanic and I want YOUR feedback on it. Basically I am thinking of adding a sliding mechanic on angled surfaces. But I want your feedback if you like the idea or not before I fully commit to it. I implemented a basic version of it here and it could have synergies with movement-based items. Let me know what you think Regards Per | — | |
| In-game event | Midnight Horde Demo Midnight Horde Demo Celebration: Patch Notes Thank you for playing the demo of Midnight Horde ! Your feedback has helped me shape the game into a better experience, and I'm thrilled to share all the updates I have made based on the feedback. Here’s a summary of all the new features, balance changes, and fixes I implemented based on your input. New Features · Added tooltips for better clarity: -… | — | |
| Community | Midnight Horde Demo Premier!!!! I am incredibly happy to announce that the alpha demo will be live and part of the Bullet Heaven Festival later today at 19:00 CET! Kind regards Per | — | |
| Community | Midnight Horde development Update 1 Greeting and salutations! I have been hard at work this year making the game feel good and fresh! Hopefully I will have a demo ready to share soon! In the meantime I want to take the time to share two new enemies I am working on. One cool thing to me is that I am doing a lot of the animations inside the shaders, both idle and "locomotion" wise. 1. Explosion boi, is the stereotypical get close e… | — | |
| Community | Alpha Trailer is here! Greetings and Salutations! I am happy to announce that the first gameplay trailer of the alpha build is ready! The steampage has also got a major overhaul with localizations, new screenshots and gifs. Here are screenshots and gifs showcasing the current state of the game. Let me know what you think, have any questions or if you have suggestions in the comments. I will now work on creating a pro… | — | |
| Community | Day 1 for Midnight Horde Hello, This is blog post nr 1 for Midnight Horde and I am happy you have taken the time to check it out. Midnight Horde is the result of me playing a lot of Vampire Survivors, 20 minutes till dawn and Dead Cells. The setting is heavily inspired by Mike Mignola and I did get the idea by reading one of his comics and thought that it should be a game. I will also take a lot of inspiration from Bla… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.