Midnight Horde Demo Celebration: Patch Notes
Thank you for playing the demo of Midnight Horde! Your feedback has helped me shape the game into a better experience, and I'm thrilled to share all the updates I have made based on the feedback. Here’s a summary of all the new features, balance changes, and fixes I implemented based on your input.
New Features
- Added tooltips for better clarity:
- On popup unlocks in the main menu.
- On chest rewards.
- In the inventory during level-up. - Introduced a Gold quest: Stay alive for 1 minute to earn gold earlier.
- Added a gold-spawning building.
- All pickups like heal or summon-all-xp now recharge.
- Improved castle building selection and zoom focus on the selected piece.
- Enhanced level socket readability and appearance.
- Updated the power-up menu to make it juicier.
- Power-ups you can afford are now highlighted.
- Added a new sound for the winning screen.
Balance Changes
- Spread bosses out more evenly and nerfed certain events.
- Skull boss eyes now have increased HP when they drop out.
- Reduced many power-up menu stat costs by up to 50%.
- The red XP now slowly moves toward the player.
- Introduced a new difficulty scaling system where perk upgrades increase enemy HP by 35% instead of 50%.
- Lowered the number of upgrades for many stats during a run to allow for faster synergy unlocks.
- Out-of-map teleport now:
- Pushes enemies away.
- Makes the player invulnerable for 1 second. - Death from Above now triggers on normal falling as well.
- Nerfed Explosive Monster speed.
- Made it easier to get more chest rewards when repeatedly earning them.
Readability Improvements
- Monsters are now dark until they finish climbing.
- Heavy Landing now features more particles and a new sound effect.
- Out-of-map teleport slows down time and shows damage before teleporting.
Bug Fixes
- Fixed a major bug that doubled power-up stats when upgrading again.
- Reduced lag caused by ghosts.
- Explosion Monster damage radius now matches the visible explosion.
- Fixed Speed Bullets incorrectly pointing to Machine Gun as an evolved state.
- Winning menu updates correctly now.
- Fixed the 20-minute quest goal not triggering.
- Improved localization for Roman numerals.
- Adjusted settings menu for better usability.
- Reduced shakiness of the Rod of God.
- Fixed splash screen resolution issues.
- Fixed number scrolling and text alignment issues in the castle builder.
- Resolved Steam Cloud save issues.
I hope the demo has been fun!
I got a lot of new energy watching people play the game.
I will let the demo stay up for at least a month more.
But for now I will try to wind down the updates and try to take some holiday vacation.
All the best
Per