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Midnight HordeEventsMidnight Horde Demo
In-game event

Midnight Horde Demo

Midnight Horde · published 18 Dec 2024, 13:36 UTC

All eventsPlayers around this dateRead on Steam

Midnight Horde Demo Celebration: Patch Notes

Thank you for playing the demo of Midnight Horde! Your feedback has helped me shape the game into a better experience, and I'm thrilled to share all the updates I have made based on the feedback. Here’s a summary of all the new features, balance changes, and fixes I implemented based on your input.

New Features

  • Added tooltips for better clarity:
    - On popup unlocks in the main menu.
    - On chest rewards.
    - In the inventory during level-up.
  • Introduced a Gold quest: Stay alive for 1 minute to earn gold earlier.
  • Added a gold-spawning building.
  • All pickups like heal or summon-all-xp now recharge.
  • Improved castle building selection and zoom focus on the selected piece.
  • Enhanced level socket readability and appearance.
  • Updated the power-up menu to make it juicier.
  • Power-ups you can afford are now highlighted.
  • Added a new sound for the winning screen.

Balance Changes

  • Spread bosses out more evenly and nerfed certain events.
  • Skull boss eyes now have increased HP when they drop out.
  • Reduced many power-up menu stat costs by up to 50%.
  • The red XP now slowly moves toward the player.
  • Introduced a new difficulty scaling system where perk upgrades increase enemy HP by 35% instead of 50%.
  • Lowered the number of upgrades for many stats during a run to allow for faster synergy unlocks.
  • Out-of-map teleport now:
    - Pushes enemies away.
    - Makes the player invulnerable for 1 second.
  • Death from Above now triggers on normal falling as well.
  • Nerfed Explosive Monster speed.
  • Made it easier to get more chest rewards when repeatedly earning them.

Readability Improvements

  • Monsters are now dark until they finish climbing.
  • Heavy Landing now features more particles and a new sound effect.
  • Out-of-map teleport slows down time and shows damage before teleporting.

Bug Fixes

  • Fixed a major bug that doubled power-up stats when upgrading again.
  • Reduced lag caused by ghosts.
  • Explosion Monster damage radius now matches the visible explosion.
  • Fixed Speed Bullets incorrectly pointing to Machine Gun as an evolved state.
  • Winning menu updates correctly now.
  • Fixed the 20-minute quest goal not triggering.
  • Improved localization for Roman numerals.
  • Adjusted settings menu for better usability.
  • Reduced shakiness of the Rod of God.
  • Fixed splash screen resolution issues.
  • Fixed number scrolling and text alignment issues in the castle builder.
  • Resolved Steam Cloud save issues.


I hope the demo has been fun!
I got a lot of new energy watching people play the game.

I will let the demo stay up for at least a month more.
But for now I will try to wind down the updates and try to take some holiday vacation.

All the best
Per

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