
Hi, it has been a while! I have been busy working on the larger scope of the game, but I’m now paying attention to the demo again!
Added gunslinger as a playable class, he can slide around
Added three sets of difficulties per level, you get more resources the higher difficulty, but you need to unlock them. I have not properly balanced the final difficulty yet and interesting to see how hard it feels.
Changed UX and path to start playing the game in the UI to make it faster to get into the game, let me know if this feels better or if it is confusing.
Flames Righteousness
God Tears
Spear of God
Stakes
A lot of bug fixes
Some of these patch notes have been in the demo for a month or so but I have not had time to write the patch notes but I thought they are worth mentioning.
Also I am curious at what people would want to see in the design of the game or abilities to create more depth and fun. Open to suggestions. And interested to hear what you think about the new changes and additions!
Kind Regards
Per