The Light Keeps Us Safe
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | UPDATE: New Biome, An Ending, Other Things! Hello there! May 2019! A futuristic month. Things have calmed down a bit at BR Towers (ie the kitchen offices spaces that we work in) and we've got busy. As we mentioned in the last report, Tom and Jim have had a fairly tough year so far, which is why this update has taken us a little while. Again, apologies for that, it couldn't be helped. Real life, it turns out, is full of random encounters.… | — | |
| Community | SO ANYWAY: Is This Thing On? *tap tap* Hello! Apologies for the general silence over here (psst, follow us on Twitter for more regular blithering from HQ.) The awkward truth is though that Tom and Jim have been buried beneath slabs of real life problems since Christmas, which has made things a bit slow going in Game Making Land. Not really an excuse, but it is the reason! So apologies, and hopefully we'll soon be past that. Anyway,… | — | |
| Game update | THE LIGHT KEEPS US SAFE - The Fifth Gate And The Charred Valley Having already unleashed a new horror upon you earlier this week, we have updated again with the opening of the fifth gate within the bunker. IMPORTANT NOTE: this represents a sort of opening up of options at this point, as there is no further light type to unlock. We are essentially giving you two levels after the Dissolve unlock to explore, one of which is much more dangerous than the other.… | — | |
| Game update | THE LIGHT KEEPS US SAFE - Some Fixes & An Invisible Humanoid! Brr! It's a quick and minor update, but it means a new enemy is stalking us across the gloomy spaces of The Light Keeps Us Safe, and it's one that is initially invisible and (almost) unstoppable! We're certain you'll figure out some ways to take him on, of course... This chap has been seeded through a bunch of the later environments, so he should appear in both new and old games, but the best w… | — | |
| Game update | THE LIGHT KEEPS US SAFE - A Large And Horrible Update! Hello! And here we are again with an update for The Light Keeps Us Safe. It's live! We've mostly been trying to make things harder on you for this update. We have a new and more terrifying robot drone patrolling our achingly atmospheric landscapes, as well as new environmental hazards which will require creative uses of the various light types to navigate safely... We also have the Psychic Atta… | — | |
| Game update | THE LIGHT KEEPS US SAFE - A New Gate Opens! BEHOLD: Light has been updated! A new exit out of the bunker has appeared! And it leads to a place where that freshly unlocked DISSOLVER BEAM is going to come in pretty useful for, well, staying alive and stuff. This update includes: · A new and horrible "moorlands" biome, with two new, weirdo compound areas! · The Dissolve light and delicious dissolvable barriers within the world! · Revised li… | — | |
| Game update | THE LIGHT KEEPS US SAFE - Tinkering With All The Things! Just letting you know another quick update coming in now. It's mostly fixes and Quality Of Life stuff. Like so: · Bunker entrance lights enbrightened. · Portal mote count increased. (More required per light. And no, you can't turn the machine on yet anyway, sorry!) · Misc minor bug fixes. · Movement tweaks to help prevent sticking to things, and improve crouch/run handling. · Hopeful death of t… | — | |
| Game update | THE LIGHT KEEPS US SAFE - Minor update incoming! Hello! Still no fix for the crazy ladder thing (it's something to do with multiple colliders!) but we have some other fixes in a patch that's going up right now: · Speculative fixes for alt-tab issues · Upgrading the flashlight recharges it · Game autosaves when recharging the light · Tweaked player controls when trying to run/jump while crouched · Fixed axis inversion not saving with control s… | — | |
| Community | THE LIGHT KEEPS US SAFE - Early Access Roadmap! Hello! With just a couple of days to go before you can get your handsome hands on our grim and spooky new game , we thought we'd share with you our roadmap, illuminating (so to speak) the potential ideas that are going to fire up this game in the coming weeks. This is our second time around in Early Access, and after the huge success of Sir, You Are Being Hunted we want to try to again make thi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.