BEHOLD: Light has been updated!
A new exit out of the bunker has appeared! And it leads to a place where that freshly unlocked DISSOLVER BEAM is going to come in pretty useful for, well, staying alive and stuff.


Yes, the latest update comes with our new light type, which makes your progress through the landscape of The Light Keeps Us Safe a little more dangerous. While burning your way through barriers provides one set of interactions from the torch, we've also revised a bunch of others based on your feedback, and lightfearers will now react to all light types, while each of the other light types gain a few new interactions of their own. We'll leave you to figure that out.

We're particularly interested in feedback with regards to signposting and tutorialising, and we're going to be looking at some of that stuff next, to make the game a little easier on those who come at it for the first time. We don't really want to hand-hold too much, or negate the fun in discovery, but we do feel like we could provide more of a guide, or at least some signposting to push people in the right direction. If you have any suggestions please share them with us in comments or on the forums!
Our next update will probably be a drop of new badguys, of which we have several in the works, and there will be a new biome following that up pretty quickly too. Expect more updates really soon! :E
The launch discount for THE LIGHT KEEPS US SAFE ends at the end of Halloween sale, so get it now for that sweet, sweet -15% discount. Also
Happy Halloween!
-BR
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