Hello there!
May 2019! A futuristic month. Things have calmed down a bit at BR Towers (ie the kitchen offices spaces that we work in) and we've got busy. As we mentioned in the last report, Tom and Jim have had a fairly tough year so far, which is why this update has taken us a little while. Again, apologies for that, it couldn't be helped. Real life, it turns out, is full of random encounters.
Anyway, excitingly, we've just pushed an new update for THE LIGHT KEEPS US SAFE live. It contains various things, so here's a video to summarise. Scroll below if you want to see the full breakdown those changes.
https://youtu.be/L6MmoVlPu9o
And here are those changes in detail:
New stuff
- New biome, accessible through new door in the bunker.
- New "final" compound.
- The machine can now be "filled" with light motes, triggering the end sequence.
- End Sequence!
- New Louise voice-over material for injury, looting, and other interactions.
- Multiple save games supported (previous save slot now called "Legacy Save").
- Localisation support for Spanish, French, and German languages. This includes front end language selection wrapped and support throughout the game. (Please note the localisation is text only, voice over remains English only.)
Fixes and tweaks
- Numerous changes to bunker interior.
- Rebalanced number of light motes in the exterior world.
- Rebalanced number of flashlight components in exterior world.
- Increased damage and difficulty of all traps and enemies.
- Fixed fatal savegame issue that was removing objects from the world.
- LODs adjust on all props to increase stable frame-rate in exterior scenes.
- Invisible zombies now appear in multiple locations.
- Drones will not path to the same location when leaping.
- Alien Garden and Ruined Farm compounds fixed.
- Greater chance of holes in inner compound walls.
- Texture compression on all textures changed, speculative fix for some video memory issues.
- Fixed bug where component holder would not empty.
- Added missing colliders to barrels and other minor props.
- Enemy chase state now lasts slightly longer.
- Bottle noise level adjusted so that it can't be heard so far away.
And some images of the new biome:




More soon! <3
-BR