Hello! And here we are again with an update for The Light Keeps Us Safe.
It's live!

We've mostly been trying to make things harder on you for this update. We have a new and more terrifying robot drone patrolling our achingly atmospheric landscapes, as well as new environmental hazards which will require creative uses of the various light types to navigate safely...
We also have the Psychic Attack Scarecrow and a "Slow Homer". So those are a thing now.
These have been introduced across all levels and biomes, so your best bet to seem them all is a fresh playthrough, although saved games should be intact with this update.

Patch Notes!
NEW STUFF
- Psychic Attack Scarecrow added to crop fields.
- Minebot v2 now patrolling all maps.
- Alien garden with Minebot v1 now appearing across the map.
- The Slow Homer now appearing in compounds.
- Dissolvable barriers can appear around outbuildings.
- A Reveal Wall Maze now appears in later compounds.
- Lethal pulsing spheres can appear in woodland areas.
- Vastly increased range of ambient particle effects.
- New "small cabin" category of outbuilding.
OTHER STUFF
- Swamp pylons can now be overcharged and deactivated.
- Bottles no longer heard across the level.
- Minebots can now path to previously inaccessible locations.
- Light motes available in more locations.
- Tripwires appear in more locations.
- Can no longer pick up Light Motes if inventory is full.
- Foundations smoothed to a ramp, making pathing easier.
- Various lighting effects tweaked for better general atmospherics.
LADDER STUFF
- Ladders are probably fixed. Probably. No, really this time.

Next up we will be looking at localisation across all major languages, and the introduction of THE INVISIBLE HUMANOID. Muahaha, etc.
Yeah.
More soon!
-BR