Dragon's Eye
Last seen
0Sampled 49 minutes ago · not a live figure
—of peak
All-time peak
115 Sep 2026
Last seen
0Sampled 49 minutes ago · not a live figure
All-time peak
115 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Game Update #3 Big update to the combat and player controls. Hits will now push back the player and enemies. Player controls should feel much better now and the animations blend very smoothly. Gamepad and keyboard control are fully implemented for player and all the game interface. Player now has variable height jump which will make platform more precise. Tons of other bugs fixes. | — | |
| In-game event | Game Update #2 I got a lot of feedback that revolved around the jumping and platforming in the game. Since there is quite a bit, I added a variable jump height which makes it feel much better and accurate. Here is a list of smaller updates: · Added effects that show tiles in the boss battles are about to turn on and damage the knight. · Fixed - Doors could be opened with less spirit orbs than it stated. · Whe… | — | |
| In-game event | Gamepad Support Added You can now play Dragon's Eye with a gamepad. It is full controller support which means you can control the player and the interface. Button icons also change dynamically too! Combat got a small upgrade as well. The player and enemies will now be pushed back when hit. Visual upgrade with post effects. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.