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Dragon's EyeNewsDragon's Eye - First Major Update...
Major update

Dragon's Eye - First Major Update...

Dragon's Eye · published 15 Oct 2020, 19:26 UTC

All newsPlayers around this dateRead on Steam
  • Player Combat Overhaul
    Faster with new animations and the player will no longer collide with enemies.
  • Minimap and world map updates
    Both maps now show names of areas and important locations. Player is now tracked on the world map.
  • Visual enhancements
    Changed a ton of things but the overall image quality is much more crisp. Lots of new and updates textures. Changes to many of the environments making them feel more organic.
  • Treasure Chamber Update
    Instead of being a huge open area, it is now filled with rooms and tons of platforming.
  • Blacksmith and shop
    You can now update the base sword to increase the chance of landing a critical hit. Visit the new blacksmith shop and spend some Spirit Orbs.
  • New skull enemy
    Don't get too close of this floating skull head will spin and explode.
  • Talisman Update
    Now shows location of Dragon Scales instead of enemies.
  • Temple Changes
    All temples now have enemies in them to increase their challenge.
  • Performance optimizations
    Framerate across the board show see a significant increase.
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Community13 Sep 2026Releasing Soon...After taking some time off I have decided to start up production again on Dragon's Eye. I have been working hard over the last week updating the player controls, graphics, fixing bugs, and the final dragon boss encounter. The final showdown will take place in the castle and it will test all the skills you learned in the 3 temples and in the open world.Game update12 Apr 2021Jump/Roll Controls are easier + Random Skeleton Attacks!Lots of players complained about how difficult the roll+jump mechanic was to execute, so I made it easier. Also there will now be random skeleton attacks!In-game event10 Sep 2020Game Update #3Big update to the combat and player controls. Hits will now push back the player and enemies. Player controls should feel much better now and the animations blend very smoothly. Gamepad and keyboard control are fully implemented for player and all the game interface. Player now has variable height jump which will make platform more precise. Tons of other bugs fixes.