I got a lot of feedback that revolved around the jumping and platforming in the game. Since there is quite a bit, I added a variable jump height which makes it feel much better and accurate.
Here is a list of smaller updates:
- Added effects that show tiles in the boss battles are about to turn on and damage the knight.
- Fixed - Doors could be opened with less spirit orbs than it stated.
- When the goblin steals your sword and shield, a popup states that this has happened now.
- More fire camps to save your progress in the harder sections.
- Bosses now have their health bar at the top of the screen instead of over their head like a regular enemy.
- New look for the tree leaves.
- Post processing enhancements that give the game more polished look.
- Toned down the overall saturation of the game.
- Increased poly count on several models that looked too low poly.
- Lots of smaller bug fixes.

