Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dragon's EyeNewsGame Update #2
In-game event

Game Update #2

Dragon's Eye · published 5 Sep 2020, 17:32 UTC

All newsPlayers around this dateRead on Steam

I got a lot of feedback that revolved around the jumping and platforming in the game. Since there is quite a bit, I added a variable jump height which makes it feel much better and accurate.

Here is a list of smaller updates:

  • Added effects that show tiles in the boss battles are about to turn on and damage the knight.
  • Fixed - Doors could be opened with less spirit orbs than it stated.
  • When the goblin steals your sword and shield, a popup states that this has happened now.
  • More fire camps to save your progress in the harder sections.
  • Bosses now have their health bar at the top of the screen instead of over their head like a regular enemy.
  • New look for the tree leaves.
  • Post processing enhancements that give the game more polished look.
  • Toned down the overall saturation of the game.
  • Increased poly count on several models that looked too low poly.
  • Lots of smaller bug fixes.
More from Dragon's Eye

Other announcements

All news
Community13 Sep 2026Releasing Soon...After taking some time off I have decided to start up production again on Dragon's Eye. I have been working hard over the last week updating the player controls, graphics, fixing bugs, and the final dragon boss encounter. The final showdown will take place in the castle and it will test all the skills you learned in the 3 temples and in the open world.Game update12 Apr 2021Jump/Roll Controls are easier + Random Skeleton Attacks!Lots of players complained about how difficult the roll+jump mechanic was to execute, so I made it easier. Also there will now be random skeleton attacks!Major update15 Oct 2020Dragon's Eye - First Major Update...Player Combat Overhaul Faster with new animations and the player will no longer collide with enemies. · Minimap and world map updates Both maps now show names of areas and important locations. Player is now tracked on the world map. · Visual enhancements Changed a ton of things but the overall image quality is much more crisp. Lots of new and updates textures. Changes to many of the environment…