Desktop Mascot Engine
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Playing now
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All-time peak
18 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Meet DEMI, a AI-Friend on your Desktop to talk We are finally reaching that stage of hype folks. This should be a good chance to show off one of our biggest features we had planned since DME's concept stage. Its a AI Conversation bot, right on your desktop and interfaced using your voice (and replies back using gibberish/actual voice of its own). This is not a static or pre-defined chatbot but a full fledged Neural Network trained AI (Machi… | — | |
| Community | The Late Halloween Update (v11.19.2018) Howdy folks. This large content update was supposed to be released during Halloween, but was delayed more and more due to small little things we kept adding and felt to release it as one big update. This change log includes changes from our recent update released on 8th November 2018 too (which was a partial update of v11.19.2018) New Characters ================== We have added 2 new 3D charact… | — | |
| Community | 2D Characters, New Interface and more stablity As you might have already noticed we recently updated Desktop Mascot Engine and you can now load the 2D workshop contents that you are subscribed to. Also, some of you might be confused with where are the settings or the interface. Unless you've noticed we've added a small toggle button for showing and hiding the interface at the bottom right of the screen. We redesigned the interface inspired… | — | |
| Community | [Living Environments] Too Spooky For Halloween ? Halloween is approaching and were hard at work preparing a big content update for Halloween. 2D Character System, New Settings Storage (with steam cloud), New Main Interface (UI) Design and our new preview DLC of Living Environments, which will be our hand-created and curated set of "Living and Interactive Wallpapers". Well we call them wallpapers here to make it easier to understand, but what… | — | |
| Community | Venom. Watched it. Liked it. Created Venom Desktop. Nothing much, don't trust reviews and critics. The movie is fun and enjoyable. Not endorsements or affiliations with them, just excited and wanted to say that. Also, found the movie's logo transition a perfect test for our "Living Environments". - Loops - Has transparency (currently 95%) so your original wallpaper is also see through - Supports Sound effects/click interaction Thinking to perhap… | — | |
| Community | 2D Workshop is now Live A new build update has just been pushed to Steam which includes the 2D Workshop Submission tool. The workshop tool can be accessed by clicking the "Workshop" button in the Main Interface or by accessing the "WorkshopTool/workshop.exe" build file in DME's steam folder. Eff has also published a basic guide on how to use the Workshop tool here: Currently, the workshop tool only includes Submission… | — | |
| Community | Current state of [DME], inactivity last month, upcoming updates and Halloween Hey everyone It has been quite a while since we last did a announcement or update, I believe almost 2 months ? Sorry about that, we had a situation at hand. My other-half of the team (eff) met a small accident and was on rest for initial 2 weeks. We actually had the Workshop's UI completed around June end. While he was recovering, I tried to work alone on DME but couldn't focus properly, which… | — | |
| Game update | Patch v7.9.2018 - Performance Improvement, New Rendering System and QOL changes Official Patch notes for the new update being pushed out today. We have not written a DevLog for it right now as we will be pushing out a series of updates each 2-days or so this coming week, so will write a DevLog explaining them all in details over the coming weekend. -------------------- Meanwhile, you can read more about the CPU Usage/Performance and discuss on the same here: --------------… | — | |
| Game update | Patch v7.2.2018 - Motion Animation Update (Settings, Tweaks, Improvements) Official Patch notes for the new update pushed today. Includes one of our major features "Motion Animation", details of which can be found in our earlier DevLog here: -Added Motion Animation setting (can be enabled from settings to allow mascot characters to move in their PlayArea as per their animation) -Added Mute Audio setting -Fixed a resolution bug with Ultra Wide Screens, now interface au… | — | |
| Game update | Patch v6.19.2018 - Content Update (Settings, Features, Charas) Official Patch notes for the new update pushed today. You can find more details about its contents in our previous announcement here: - Enabled Settings Menu - Added System Tray Icon - Minimize/Close Interface to System Tray (also hides icon from taskbar) - Interface can be closed to system tray using the quit/exit ("X") button in interface or by Right Clicking on the Mascot Character - Double… | — | |
| Community | DevLog #4 - Settings, New Features and Upcoming stuff Okay, so first of all, sorry for almost a month delay for this update. Initially this update was supposed to be released 2 weeks back but unexpected delays and some real-life problems caused this delay. However, this delay gave us more time to try our hands on some more experimental features, fix some bugs on them and bringing one of our most crucial features near release - Animation Motion (se… | — | |
| Community | Sorry for delay in Update, IRL mess Hey guys, really sorry for such a delay in our scheduled updates. Originally we were meant to release the settings update in 3-4 days after our last update and then workshop update within next 7 days, but as you can see it has been more than 14 days since our last update with nothing pushed yet. We have the settings and minor quality update already done, pending for some final checkups and push… | — | |
| Game update | Patch v5.26.2018 - Content Update (Animations, Features, Charas) Official Patch notes for the new update pushed today. You can find more details about its contents in our previous announcement here - - New Animation System - New StateMachine/Transitions - New Animations (40+) - 4 New Mascots (Shiro, Rolly, Mob99, Kurisa) - Mecha Mascot removed due to not working with new animation system - Interface/Menu* - Mascot Selection Screen (in Interface) - Build/Vers… | — | |
| Community | DevLog #3 - Big Update tomorrow, New Features and Mascot Charas One of our first major Content Update is finally ready for release. Although initially due for release on past Sunday/Monday, it took its sweet time and is now planned to be released this coming Thursday/Friday (24-25 May 2018) . By taking this extra time, we were able to add some more features and content other than what we initially planned, including a few experimental features like Voice Ex… | — | |
| Game update | Hot Patch v5.12.2018 (Multi Display Fix) We just released a Patch to address the bug with Multi Displays and the Mascot not showing. The Bug's discussion can be found here: | — | |
| Game update | Hot Patch v5.11.2018 + Things were working on This is a minor Day1 hot patch which addresses some minor problems and suggestions which were reported in EarlyAccess Day 1 launch build. It also includes some QOL improvements. -Default taskbar icon changed -Changed initial splash screen -Removed initial configuration options dialog -Default interface resolution is native resolution (for future settings interface) -Default spawn/launch positio… | — | |
| Community | [DesktopMascotEngine] is Live on Steam Now, Sneak Peak of Updates for this weekend Sneak Peak preview of the Custom Character and new Animation Engine were working on right now Okay folks, the wait is over. Were now live in Early Access phase on Steam and hopefully it goes well. We got showered with praises to whoever we showed our sneak peaks and previews to, so hope Early Access users like it too. As some might have noticed, there are a few new characters currently missing… | — | |
| Community | DevLog #2 - Sneak Peak and Things we have been working on Using 3rd Party Custom Models + Steam Workshop This one is surely gonna be a game changer. Once finished, you can use almost any 3d model off the internet or use Steam Workshop to download any model, character, mascot, etc. and place them in the mascots folder and your done. No programming, modelling, etc. required. Just think of the possibilities. We are also working on allowing cross-usage of… | — | |
| Community | DevLog #1 - New Mascot Characters and Minor Updates This is one of the many to come Developer Logs in which we will try to preview some of the changes and list changes, updates and progress we are making or next things we are working on. We hope to get feedback from the community on present work and things were thinking to work on and implement after it. ## New Characters ## We have added 4 new characters to our current set of Mascot Lineup from… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.