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Desktop Mascot Engine›Events›Regarding state of Windows 7/8 compatibility and Feature Requests
Community

Regarding state of Windows 7/8 compatibility and Feature Requests

Desktop Mascot Engine · published 8 years ago

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Hey fellas,
We were supposed to release a content update around/before Christmas but due to family commitments and being ill since New Year delayed a lot of stuff.
Since then, I have been committed to diagnose, research and fix DME' backward compatibility with Windows 7 and Windows 8 as my priority issue.

I am happy to confirm that I have finally found a way to make DME work for Windows 7 and 8 again, like our very early builds. The compatibility broke due to how our newer render engine works, and to make it work on Windows 7 and 8, we had to compromise a bit and find a middle ground between older and newer render engine. It took time and effort, but it finally worked without much performance sacrifice.

Due to this new change, we will need to add some more extra settings to allow users to manually fine-tune their performance usage, mascot resolution and its play area (which affects performance).

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Furthermore, we are now taking requests for Utility and Productivity features to be added to DME. Let us know here or in Community Discussions what features you would like to see.
Our next major priority would be loading user/custom 3D models as mascots.

Also, since Early Access games do not make large sales, they do not turn good or regular revenue as well. As such, we will be side-working on a small, new game project to release as well. We need that to cover our living and day to day expense so we can continue working on Desktop Mascot Engine without rushing it or having to make it a part time project.
We are also thinking to start streaming our development/programming sessions to allow users to see behind the scenes, how we work, what we work on and learn, if its worth anything.

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