Zodiac Legion
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Minor menu fixes Greetings commanders, This small hotfix remeides a few menu navigation issues, during and after missions. - Fixed the Back button in the settings menu being unavailable during standalone and tutorial missions - Added a "Quit Game" option in the settings menu during missions, allowing you to return to the main menu without closing the game. Until we meet again. | 22422054 | |
| Game update | Demo fixes Greetings commanders, This is a small hotfix. Here are the main changes: - AI archers no longer switch to melee when they don't have a target in range. - Fixed a race condition that could break animations - Fixed some outdoor maps trying to place dungeon rooms - Fixed all outdoor missions happening at night - Fixed teleporter bringing you to the sign post instead of another teleporter in the in… | 22334946 | |
| Major update | Zodiac Legion Turn based Thursday fest demo update Greetings, commanders, We're back with a new festival build, and this one brings some substantial changes to the combat experience. Campaign mode is disabled in this version while we rework he strategic layer, but the tactical side has received a lot of attention. Content changes Tutorial Rebuilt The tutorial has been completely rebuilt as 7 standalone topic-based challenges: movement and terra… | 22267696 | |
| Community | Medieval tactics – in theory and in practice Welcome, lords and ladies! The Zodiac Legion team wishes you all the best in this auspicious new year, and we’d like to celebrate this occasion by once again focusing on one of the primary aspects of our game – translating medieval warfare conventions into actual gameplay. You may remember our previous updates on the subject, such as To Kill a Knight or the Knight Tactics presentation we did at… | — | |
| In-game event | Medieval Festival demo update Greetings, commanders, For the medieval festival, we made a few improvements to the demo: Stronghold Building Node-Based Construction : Buildings now require "Nodes" (a strategic resource earned through "capture lodestone" missions) to construct. Note that most of the building perks are still inactive. Localization Support Languages Added: Added French language support. Future Proofing: Impleme… | 21067379 | |
| Game update | UI delay and map hotfix Greetings commanders, The latest hotfix addresses the following issues: - UI delay was not applied correctly (the pathing calculations would start on moving to a new tile anyway, crippling the FPS on mouse move) - various map plots have been fixed, others have been added - fixed alignment issues on some map layers | 20215697 | |
| Game update | Build 0.40 hotfix 2: full screen Greetings commanders, Some of you have complained about the mouse cursor not working properly in fullscreen. It is just a minor engine update to make fullscreen more responsive. The cursor should also be locked to the window in fullscreen mode, now. | — | |
| Game update | Hotfix for No Time to Loot demo build (0.4) Greetings commanders, I messed up the build settings and it was shipped with logging of all Los calculations, resulting in a severe performance hit. It should be fixed now. Sorry for the inconvenience. | — | |
| Major update | Zodiac Legion major demo update for the No Time To Loot Festival Zodiac Legion major demo update for the No Time To Loot Festival Greetings, commanders, We’re excited to share a brand-new festival build of \ Zodiac Legion\ , featuring some of the biggest improvements yet. Major New Features Outdoor Areas · Battles no longer happen only in dungeons! Fight across ruined villages, forest clearings, and mountain passes (the outdoor maps had been removed when we… | 20081720 | |
| Community | Dev Diary – Adaptive Music Welcome, one and all! Across our various updates, we’ve talked a lot about the mechanics of Zodiac Legion, but a true chivalric epic can’t be accomplished through dice rolls and adventures alone. The artistic layer plays as key of a role as all the other aspects, and today we’d like to focus on the game’s music, as handled by our composer, Alcibiade. Given Zodiac Legion’s focus on authenticity,… | — | |
| Esports | Tacticon talk: Knight Tactics Greetings Commanders! I am Alexandre, project lead of Zodiac Legion. This Friday, July 18 at 16:00 CEST, tune into the TactiCon Showcase stream for a 45-minute, pre-recorded deep dive into “Knight Tactics: From Medieval Manuscripts to Game Mechanics,” where I explain how medieval research shaped our combat and formation systems. The video will remain available on the Tacticon Youtube channel af… | — | |
| Game update | UI and tutorial improvements Greetings Commanders! Here are the changes for this patch: Changes: · Teleporters now teleport all friendly characters around them at once · Damaged props now display a health bar for better visibility · Tutorial has been streamlined for a smoother experience · Music changes on the roster screen Bug Fixes: · Sound for damaging wooden props should now play properly May the stars watch over you. | 18709328 | |
| Community | TurnBasedThursday Fest under Gemini: Tutorial and UI polish Greetings Commanders! We're pleased to announce that Zodiac Legion will be featured during <b>TurnBasedThursday</b> from June 2-9, under the witty influence of Gemini. As always, we've prepared some meaningful improvements for the occasion. Since many of you have provided valuable feedback on the tutorial experience, we've focused this update on making the game more approachable: <b>Tutorial &… | — | |
| Game update | Hotfix: available missions don't get cleared on loading a game Greetings commanders, Here are the changes for this patch: - Loading a game doesn't remove available missions anymore - Loading a game keeps the status of the tutorial and help texts - Steam integration (just for stats, like number of tutorial completions, missions played for now). May the stars watch over you. | 18395622 | |
| Major update | Zodiac Legion update for the Wargames Fest Attention, knights! Zodiac Legion is going to be featured during the Wargames Fest on Steam! Remember to drop by from April 28 to May 5 and charge headfirst into battle with Taurus, the stalwart patron of this time. We’ve made sure to add a few things for the occasion that ought to be of interest to many of you. The first is a basic level-up system for your units. Now when the knights under you… | 18282346 | |
| In-game event | Demo update Dear players, We went for a long time without update because I kept broking new things or finding new things I needed to patch. The current build should have fixed most stability issues. We will now focus on the addition of campaign elements. · Pathfinding corrections for AI: it had trouble moving groups over long distances · AI turn shortening: AI characters will attack one by one, but move in… | — | |
| In-game event | Zodiac Legion Turn-based RPG fest demo update Dear players, Since the last build that introduced randomized levels, we have mostly focused on fixing a few lingering UI and optimization issues. We have also added saves (only on the strategic map for now). Here is the changelog: Additions · Scaling: you can now scale at *2 or *3, as long as your resolution is sufficient (mostly for large monitors). The resolution needs to be larger than 1200… | 15878552 | |
| Major update | Dev Diary – Level Construction Process Greetings and salutations, friends! We’re hard at work on our procedural map generation system, and as we get nearer to having its fully functional first iteration, we figured we could give you a little glimpse behind the scenes and show what the entire process looks like. I’m Maciej, the level designer/loremaster on Zodiac Legion, and here’s my approach to this part of the game. The whole thin… | 14285325 | |
| Game update | props destruction hotfix Greetings commanders, Just a minor hotfix regarding dungeon props targeting · Fireball can now damage props · Targeting props can be done with the default attack from melee range Some attacks still don't seem to do anything against props, but it is nly an UI issue (as the props HP are not displayed) that will be addressed soon. May the stars watch over you. | 13956861 | |
| In-game event | Turn Based Thursday Fest demo update Salutations, Commanders! We’re happy to announce that Zodiac Legion will be featured this week in TurnBasedThursdayFest, from April 4 to 8 – a time under the auspices of the steadfast Aries. We always try to bring you something new during these festivals, and this time is no different. Since the mechanics of Zodiac Legion are fairly complex, we’ve decided to focus primarily on easing players in… | 13952082 | |
| Community | In depth interview on Tom's Gaming Blog I gave an in depth written interview for the website Tom's gaming blog . We also got our first iteration of the new randomized map system working, with each room being accessible one way or another. Now, I need to control the placement of special rooms (objective, treasure, ...), and add ways to create various scenarios based on these. | — | |
| Community | Great Beasts and Turn-Based Carnival Greetings, Commanders! Since Turn-Based Carnival has started on Steam, and Zodiac Legion is featured as part of it, we figured it would make for a good occasion to reveal the latest upcoming addition to our bestiary – great, hulking, intimidating, monstrous beasts! The first one you may already be familiar with, since it’s been lurking in our screenshots and other materials for a while, but we’… | — | |
| Community | Zodiac Legion at Steam Strategy Fest Greetings Commanders, We’re happy to announce that Zodiac Legion will take part in the Steam Strategy Fest with an updated demo. The current build has mostly minor changes as well as various stability fixes, so you can take command right away and head out into battle without worrying about interruptions (subject to the disruptive influence of the cosmos). But while today we have “only” small th… | — | |
| Community | To kill a knight... Greetings, commanders! In this update, we're excited to share with you the forthcoming changes to our combat system and the design objectives that guided these modifications. Knowledge is power In designing Zodiac Legion's combat system, our primary goal was to imbue it with a sense of authenticity that aligns with the game's narrative of transitioning from a traditional late medieval era into… | — | |
| Community | In-Depth Let's Play of Zodiac Legion by Sampstra Games on YouTube Greetings commanders, We're excited to report that Sampstra Games has just released an insightful and detailed Let's Play of Zodiac Legion on their YouTube channel. What sets this Let's Play apart is Sampstra Games' thorough explanation of the game's rules and mechanics, including flanking, support, pinning, attack rolls, and defense rolls, so it is a great introduction video to the game. You c… | — | |
| Esports | Let's Play by Bumpy McSquigums for Turn Based Fest Greetings Commanders, Turn Based Fest is upon us, and I'm thrilled to announce that today it will feature Zodiac Legion. The game will be showcased by Bumpy McSquigums on his channel and here on the game's Steam page - on Thursday evening / Friday night depending on your timezone, at 6 PM EST / 3 AM CET. A new build of the game is live for the event. It doesn’t add any new content, as the rando… | — | |
| Esports | Let's Play by Bumpy McSquigums for Turn Based Fest Greetings Commanders, Turn Based Fest is upon us, and I'm thrilled to announce that today it will feature Zodiac Legion. The game will be showcased by Bumpy McSquigums on his channel and here on the game's Steam page - on Thursday evening / Friday night depending on your timezone, at 6 PM EST / 3 AM CET. A new build of the game is live for the event. It doesn’t add any new content, as the rando… | — | |
| Community | Tacticon Dev talk video, Flanking, support, and pinning in Zodiac Legion Greetings commanders, Let’s talk about the way support and flanking work in the game, and about our plans for the future regarding the basics of combat. Support Currently, characters provide support in offense if they're next to the target, and in defense if they're next to the attacker. But for that to happen, they must not be within another enemy's zone of control. In the game, support is sho… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.