Star Singularity
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
16 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
16 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Star Singularity Update 0.8 We’re thrilled to bring you the latest update for Star Singularity, packed with exciting new features and enhancements to elevate your interstellar adventures! Here's what's new: · Steam Deck Support – Take your adventure anywhere with full compatibility! · Leveling & Tech Points – Level up, unlock new abilities, and shape your journey. · Starport Missions – Embark on thrilling new challenges a… | — | |
| Community | A Huge Void Dear Players, Unfortunately, life can be very cruel sometimes. This past year has been incredibly difficult, and all that is left now is a huge void. I just wanted to update you that I am resuming work on the game. Your support and patience during these challenging times mean a lot to me. Sincerely, Kobi | — | |
| Community | Personal announcement It is with a heavy heart that I bring to you a personal announcement today. My eldest son, Jonathan, has been recently diagnosed with cerebral ALD. As we navigate through this challenging time, I have decided to dedicate as much time as possible to him. At this moment, the road ahead is uncertain - not only for us as a family, but also for the progress of the game. We kindly ask for your unders… | — | |
| Community | Finding the path forward! Greetings everyone, I am excited to reveal the upcoming update features and our plans for the future. Your feedback is much appreciated! Upcoming update highlights: A substantial increase in enemy encounters, including neutral enemies in certain sectors · The introduction of generated missions at neutral stations · Missions involving the Starport and Mothership · Unlockable crafting blueprints… | — | |
| In-game event | Version 0.7.5 update (on beta) Hi all, We are very happy to officially announce 0.7.5 is up on the beta! A lot of requested features have been added and bugs fixed. Achievements are finally here! You can also play with controller , controlling not only the ships but the menus opening the inventory and switching to the different screen with the shoulder buttons. We also added a fun little mini-game based on the survivor trend… | 10310135 | |
| Community | Development update Hello all, Sorry for the lack of updates... But I am working on the game and will keep working on it until it's done! Just wanted to share with you the features for the next update: · Creative mode - you will have access to all the items in the game and more.. · Interstellar enemies - enemies that spawn when you move beyond the edge of a solar system. · YouTube safe music! · Partial controller… | — | |
| Game update | Minor Update - June 2021 Hi everyone, This is a smaller update which adds a quality of life features that were requested. Auto Equip · Auto Equip will equip your ship from items from your inventory and docked ship inventory · Auto Equip helps equip new ships quickly from items stored in the mothership New Gameplay Option · New option under settings · Contains two new options currently, 'Absolute Control' and 'Auto Save… | — | |
| Major update | Make it so update Hello Everyone, This is a major update to the game, overhauling multiple areas that have needed attention for a while. We'll try to list everything here. As a warning, this patch will invalidate all previous save files. We will try and do something about this in the future (such as stashing all items to be retrieved in a new game), but for now this was unavoidable. Our apologies on this. Storyl… | — | |
| Game update | Build 0.4 New Void enemies! New Items! New Bugs! | 6441906 | |
| Community | 3... 2... 1... Ludicrous Speed Engaged! Hello all, I plan to update the game on Monday the 8th of March. So what's in the update? The main change is that enemies are now designed to be beatable with skill or counter-play instead of relying more heavily on RNG. We have added/changed few weapons that can be countered by the player: * Artillery is a new weapon, and the blast area can be seen before it hits, so it can be avoided. * Time… | — | |
| Community | Galaxy in chaos - Part 2 Hello all, Just a quick update, I am aware that the game is not balanced (terribly hard and not consistent) The game is procedurally generated (enemies, sector types..) and a change I made to the generation changed a lot of unexpected things. I am actively working to fix it really soon. In the next update I will address some issues that are caused by the procedural generation, enemies will no l… | — | |
| In-game event | Imbue Update You can now add abilities to your shield and generators by using the imbuing station. The abilities are passively triggered and are on cooldown. Some of the abilities are: Avenging Missiles: Ability: Shots 20 homing missiles Tigger: Damage to hull Berserk Ability: Greatly increase energy generation for 20 sec Tigger: On low hitpoints EMP Ability: Stun nearby enemies for 8 sec Tigger: Low energy… | — | |
| Game update | Beta Branch Update (0.2.7) - Patch Notes Beta Branch Update (0.2.7) - Patch Notes Hello, There is a (save braking) update in the beta branch. Patch notes: * All crafting stations not deploy automatically, deploying and interacting with them will open crafting screen * Fixed recipe for Gas extractor item (Now Gas extractor is obtainable) * Simplified recipes for missiles * Changed resource mine graphics, different resource mines look d… | — | |
| In-game event | Trails in the dark - Update Hello Everybody, Hope you are all well in these crazy times. We just released an update, your feedback is welcomed. Content: * Boss encounter with two parts: in the first you need to run away from a wall of flame, in the second you fight your clone. It is loosely inspired from one of my favorite movies. * Boss at the very center of the galaxy that will give you a Star Destroyer item, use it wis… | — | |
| Community | Order in a galaxy of chaos It has been a while since the last development update, it is hard for me to write a development log when I feel like I am disappointing the few that did buy the game but I don’t want to keep you in the dark. I feel like the game has progressed and regressed instead of going forward but I will keep working on it until it matches my vision. There are two things that I am currently working on, the… | — | |
| Game update | Version 0.126 is up! Content * Gas clouds in nebula nodes * Gas extractor item * Shipyards * Faction shops * Engine recipes for engines level 6-9 * Added ship loadout editor (Will be only in beta branch) UI: * Add patch notes in game * Quick use slots are market with numbers Back on track! | — | |
| Game update | Version 0.125 is up! Changes: * Added filter crafting by categories . * Ammo weapons and crafting. * When hovering over an item in the shop the slots that can equip it will be highlighted. * Materials stack limit changed from 999 to 9999. Bugs: * Fixed graphics settings (Now fullscreen and border mode are independent) * Fixed bugs with advanced armory and armory enabling the same items | — | |
| Game update | Version 0.123 is up! Bugs: * Fixed crash caused by paying some music tracks * Minimal supported resolution is now 1280 X 1024 Changes * Shields level 6 and up need a medium size ship to equip * Sort will also sort mothership inventory if docked * Reduced the number of enemy ships in higher level systems * Increased construction time for enemy ships * More music tracks added | — | |
| Game update | Version 0.122 is live Bugs fixes: * Loading will now log errors to a file (named "BuggyMcBugBug{date}{time}.txt" ) and show them on screen without crashing. * Game can now work without a valid audio playback device. * Graphics settings screen now functional. if your game crashes please send us the log files! Changes: * Removed Kemron voiceover. * Sort will not change the order of consumables located in the hotbar. *… | — | |
| Game update | Patch 0.121 - Addressing some of the issues Thank you for your feedback, we are doing our best to address the issues. We uploaded a patch(0.121) fixing some urgent issues. Bug fixes: * Deployed crafting stations don't cause a crush when trying to craft * Pickup loot mission is now timed to avoid situations that missions can not be completed Changes: * You can issue fleet commands using R * Removed auto sort of inventory items * Fixed scr… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.