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Star SingularityEventsMake it so update
Major update

Make it so update

Star Singularity · published 27 May 2021, 18:32 UTC

All eventsPlayers around this dateRead on Steam

Hello Everyone,

This is a major update to the game, overhauling multiple areas that have needed attention for a while. We'll try to list everything here.

As a warning, this patch will invalidate all previous save files.

We will try and do something about this in the future (such as stashing all items to be retrieved in a new game), but for now this was unavoidable. Our apologies on this.

Storyline & Plot

  • All text for the storyline for the prologue and first system have been redone
  • Plot is more consistent than past iterations
  • More story elements in the mission details and dialogue

Tutorial

  • Integrated into the prologue and first system via the storyline
  • Introduces new interfaces and game mechanics in a gradual manner

Missions

  • Now shows an 'Active Quest' log in the top left corner
  • The Mission tab now has additional details per mission by hovering over it
  • Additional missions have been added

Codex (New, WIP)

  • Contains previously completed missions
  • Will be expanded to include lore and other information within the universe

Instant Action - Skirmish ! (WIP)

  • A fleet vs fleet battle, with first to 20 frags
  • Allows up to to 6 ships on each side to battle with pre-determined loadouts
  • Planning to be expanded in the future to allow customized ships

Instant Action - Wave Challenge (WIP)

  • You vs waves of incoming ships
  • Enemies get stronger with each wave
  • Enemies also drop consumables, items, and money to help boost you up
  • To be balanced and expanded in the future

Settings

  • Key Bindings - Cleaned up the interface with clearer labels
  • Music Volume - Reduced the volume to be in line with the effects volume
  • Dialogue Volume - Has been removed as the entire plot has been overhauled
  • New Game - Now has a difficulty setting to determine if inventory drops on death
  • Skip Tutorial - Can now skip all missions in the first system

Fixes and Quality of Life Improvements

  • Auto Equip - Can now auto equip items by right clicking them from any inventory or the crafting tab.
  • Crafting Stations- Now work from the inventory, or the inventory of the Mothership. No need to deploy them anymore.
  • Death Marker - Dying when inventory drops on death will leave a marker to indicate where the player last died.
  • Ship Names - Now shows more detail when hovering over it, such as the tech tier of the ship.
  • Ship Hulls - Now are faction specific, with some factions favoring certain weapons.
  • Equipment Details - Added/updated flavor text, spelling, descriptions to most equipment, with additional stats listed.
  • Fleet Orders - Allied ships will retain their previous fleet orders.

There are other fixes and changes, but these are what we can remember. If there are any suggestions or bugs, please report them in the Discord.

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