Shinobi Bad Buddies
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Weapons update & Discord server ! Devlog #9 | v1.1.0 Hello everyone! We hope you had a great happy new year and a good start for 2019 ! :) As for us, we were hard at work focusing on bug fixing, getting back and forth with beta-testers and reducing technical debt to make the game more pleasant to play. But as we were slaying some bugs we also made some major improvements and added some cool weapons to the game too! 2018 was a l… | — | |
| Game update | Back to work and hotfixes Devlog #8 | v1.0.1 Hello everyone ! After the release we had many things to do :) We took a little break of course for participating in the ludum dare game jam, Now we are back to work! We will soon update our roadmap for the future of Shinobi Bad Buddies. Right now we continue hunting for bugs and enhance the current gameplay so here is a little patch! Have fun! · Bug fixes · fixed mouse point… | — | |
| Game update | Release the Shinobies! Shinobi Bad Buddies is finally live! We are so happy and proud to present you the game. It has been a long year, we worked hard, and tirelessly to create the game as we have imagined it. And as we release it today, we will continue to enhance it and deliver a better experience for you. We really have given a lot of love and heart to this game, and we are proud to present it to you today. We kno… | — | |
| Community | Sorry, no release today.....but soon! Hello everyone, Well how can I say this? Okay the game is not going out today… and we are sorry for that. (it’s a relief to have just said that) For the few of you who follow us you must be wondering why, right? Well because we were living in a cave these last few weeks to finish the first version of the game and as we finished it yesterday, like late, we went out and saw that it was the autumn… | — | |
| Community | Going out of early access in one month ! Today we are happy to announce that in one month, on the 23rd of november, Shinobi Bad Buddies will go out of its early access ! It was a long year, lots of things has happened, many sushis were eaten and many bugs were beaten ! As the result of this, we implemented a little solo story to the game, made more assets, gave it more personality. We hope that for those who bought our game, followed… | — | |
| Community | Closed Beta-test rolling ! Hello everyone, We are happy to announce that Shinobi Bad Buddies entered Beta-testing ! We are finishing the game with what we had in mind During the course of the development, we had to change the original idea of what SBB would look like. It was a difficult choice, but we succeeded in implementing a story that would not have been possible with the first version of the game. We are very proud… | — | |
| Community | Story mode progress Devlog #7 Hello everyone ! We have been hard at work on creating the story for the game. The structure of the story is finished and we have prototyped all the scenes. We are not done with the linking of all these scenes which is why we can't publish it already But the good news is that we are progressing fast and we will start the first private beta tests soon. That means that the end of the ea… | — | |
| Community | Info Update Hello everyone, In the last weeks we worked a lot on what the future of Shinobi Bad Buddies will be. We gave this a lot of thoughts and we have decided to bring new changes to our game to give it more meaning. We realized that with all the mechanics we developed until know, and seeing that the gameplay was the main component of our game, just creating little missions was not enough to experienc… | — | |
| Game update | Shuriken belt indicator ! Devlog #6 | 0.3.1 bug fixes and improvements Hello everyone ! we fixed some bugs and made some improvements towards the gameplay and the game in general. You can now see directly at your belt and enemies’ belts if they still have some shurikens left or not. In the heat of the action you don’t need to look at the HUD you can directly see if you have some shurikens left! We are still hard at work… | — | |
| Game update | Team mode ! Devlog #5 | 0.3.0 Hello everyone ! In this update we present you a little functionality that you can find in multiplayer mode now, the team mode ! Before you could fight only for yourself but now you are finally able to fight as a team with your buddy against other buddies, or against the AI. Double jump You can now double jump in the game, it is available to anyone and we think that this will… | — | |
| Game update | Missions ! Devlog #4 | 0.2.0 We have been hard at work to be able to bring you some new interesting features in this new update. And as you guessed it, it is related to the mission mode! First things first In the base game there was only two missions available: BENTO and RAMPAGE (ex-ASSASSINATE) Now there are 3 new missions: THIEF , RESCUE and TARGET BENTO : You need to to gather all the sushis RAMPAGE :… | — | |
| Game update | Hotfixes Devlog #3 | 0.1.1 Patching the game and en route for new features, you can play up-to 4 players in co-op now. We wanted to see if that addition would make the missions more enjoyable :) Here is the whole list: · Improvements · co-op 4 players · improved option menu, speed up menu navigation, and minor fixes in all menus · hide mouse when not used in menus · added possibility to set ui controls… | — | |
| Game update | Split Screen & Radar Devlog #2 | 0.1.0 Hello everyone ! Since the launch we have been super busy to deliver one of the key functionality of the roadmap. The Split Screen ! (yayy) together with a radar that lets you know points of interests when you can’t see them in your screen. Split Screen lets you share the same screen in 2,3 or 4 blocks if you are 4 players. You will still be able to play on the same shared scr… | — | |
| Game update | Eyes emotion system & Pre-release fixes Devlog #1 | 0.0.1 Hi everyone ! the game is going to launch very soon in early access and we fixed a lot of issues and added a new functionality: eyes emotion system ! The game contains 8 state of eyes emotions, each of them are activated on different occasions (when hit, when killed, etc.) but we will let you the surprise of discovering them and how do they work ! · normal · closed · happy · c… | — | |
| Community | Development ROADMAP Hello Shinobies! We will post our dev roadmap as we build the game so that you guys know what we are currently working on and what will developed next! These are the main big features that we want to implement. We will create specific discussions for the ones we need specific inputs from you, but you are welcome to launch a discussion on any of them in advance ! So here is our current roadmap f… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.