Squad - Public Testing
Playing now
2+1 vs. yesterday
4.2%of peak
All-time peak
4811 Sep 2026
Playing now
2+1 vs. yesterday
All-time peak
4811 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Steam news | WIP Lighting/Shadows UAT Playtest - June 27th 2021 Hello squaddies, We will be running a work in progress playtest build containing extensive new lighting and shadow changes on the Squad Public Testing App this weekend. NOTE: The lighting/shadow changes you see in this build will not be coming in the V2.9 or the V2.10 update, this is a test phase for us to begin getting feedback, long before we implement these changes to the live version of Squ… | — | |
| In-game event | V2.0 UAT #5 Details & Changelog Hello squaddies, Welcome to the latest iteration of our UAT builds. The team has been busy working on the issues that you wonderful folks have been finding throughout our previous UAT builds. Our current intention is to hold a playtest event this Sunday, 21st Feb 2021 (full details to be finalized in another post, keep an eye on our socials for info). We want to put this build through its paces… | — | |
| Steam news | UAT Update #4 Work on V 2.0 is still ongoing and as we reach the final stretches, we do need some more assistance from our amazing community of players to help us test this new build at full capacity. On Tuesday 2nd Feb 2021, we will have a server running within the “Squad – Public Testing” app on Steam from 11am PST (7pm UTC) until 1pm PST (9pm UTC) The server name will be: OFFICIAL V2.0 TEST SERVER #1 PROV… | — | |
| In-game event | V 2.0 UAT Update #3 Hello squaddies, Today we are releasing Update #3 to the UAT build of v2.0. This will be the final update to the Public Testing app until 2021 but it comes with a slew of fixes and changes to put through its paces, with perhaps even a little festive treat you can find on the updated CAF map, Goose Bay, as part of the Layer Overhaul. We’ll see you in the new year for a fresh start and getting V… | — | |
| Game update | V 2.0 UAT #2 - Updated Notes Hello squaddies, Today we are releasing an update to the UAT build of V 2.0 with some of the latest fixes from our development pipeline. We aim to keep this application updated with continuous updates as we move forward with testing and fixing issues, as such, new issues may appear that may affect your performance or experience while playing in these playtests. This is to be expected. Reporting… | — | |
| In-game event | V 2.0 UAT Details & Information Hello squaddies, Today marks the beginning of playtesting V 2.0 as part of our UAT phase. If you would like to help us test all the goodies that will be coming with V 2.0, make sure you have the Squad - Public Testing application installed within your Steam library (NOTE: Please make sure you have adequate storage space as downloading the Public Testing application is typically similar in size… | — | |
| Community | End of UAT Testing Hello, squaddies, Today marks the end of UAT testing. We want to take this time to thank all of you who joined in the UAT sessions and helped to test out the next update. A massive thanks are also due to the community server hosts who helped provide servers for the testing sessions and organized dedicated sessions. Join us on Wednesday, 23rd September, when Squad will be moving to a 1.0 release… | — | |
| Community | UAT #5 Patch Notes Hey squaddies, Today brings another UAT build with more changes to test. Noticeably, you will see that Forced Shadows have not been re-activated for this test, and they won't be once we release. As a team, we've made a decision to fully complete our Graphics Settings rework before we implement these changes to ensure the release can be as stable as possible, which will also avoid us having to h… | — | |
| Community | UAT #4 Patch Notes Hey squaddies, We've got another large update to the v.1.0 Public Testing today with optimizations, features, fixes and changes from your feedback so far. Remember to keep your feedback and bug reports coming to our Discord server (channels: #v1-beta-feedback and #v1-beta-bug-reports) so we can get it in the finest shape it can be. For this testing phase, we are encouraging any community member… | — | |
| Community | PLEASE READ: UAT #3 - Patch Notes & Information Hey squaddies, We've got another large update to the v.1.0 Public Testing today with optimizations, features, fixes and changes from your feedback so far. Thank you for taking the time to help test these builds and check out all the new changes and features. As testing continues, we’d like to continue looking at all MEA map layers, as well as explore the different graphics settings options now… | — | |
| Community | Playtest Extension Hello squaddies, Thank you for participating throughout last week on our early builds of B22. As a result of your bug reports and feedback, the team has been working on more fixes and additional feature changes, which means we will be issuing more playtest builds throughout the week. To make our launch as smooth as possible for everyone at home and the team, we won't be meeting our September 2n… | — | |
| Community | v.1.0 UAT #2 - Patch Notes Hey squaddies, We've got an update to the v.1.0 Public Testing today with some fixes and changes from your feedback so far. Thank you for taking the time to help test these builds and check out all the new changes and features. As testing continues, we'll be looking at other MEA map layers that aren't just Fallujah, so that we can get as much testing achieved as possible, and so you can take th… | — | |
| Community | v.1.0 UAT Playtest Known Issues Thanks for joining our public testing phase of v.1.0 UAT, below we have listed several Known Issues we are aware of at the time of releasing our test build. Please be sure to report any bugs you may find and your feedback to our Discord server in the correct areas (#v1-beta-bug-reports & #v1-beta-feedback) · Unable to spawn on MEA bases in Al Basrah TC v1 and v2, avoid these layers · MEA layers… | — | |
| Steam news | B20 Testing - This Weekend Hey squaddies, We're looking to open up community-run playtests later this evening for Beta 20. We'll be keeping people updated through our Discord server when the build is on Squad - Public Testing Get your Squad - Public Testing app updated in your Steam library, ready for the playtests and we'll see you in there. -- The main focus of B20 has been continuing the optimization efforts started i… | — |
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