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Squad - Public TestingNewsv.1.0 UAT #2 - Patch Notes
Community

v.1.0 UAT #2 - Patch Notes

Squad - Public Testing · published 27 Aug 2020, 20:49 UTC

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Hey squaddies,

We've got an update to the v.1.0 Public Testing today with some fixes and changes from your feedback so far. Thank you for taking the time to help test these builds and check out all the new changes and features. As testing continues, we'll be looking at other MEA map layers that aren't just Fallujah, so that we can get as much testing achieved as possible, and so you can take them for a spin on some other terrains.

Remember to keep your feedback and bug reports coming to our Discord server (channels: #v1-beta-feedback and #v1-beta-bug-reports) so we can get it in the finest shape it can be.

These are the changes from UAT #1 to UAT #2:

Gameplay Features

FOB Bleed-out System

  • Added visual FX sparks to indicate that a FOB Radio is in bleed out state.
  • Added color coding to FOB health level bar. Blue - operational, Yellow - disabled due to health level, Red - Bleeding. (also in PT#1)
  • Added circular indicator around FOB status icon (top-left corner), that shows how long FOB is bleeding out already. (also in PT#1)
  • Updated FOB so Soldiers can no longer dig enemy FOBs that are in bleed out state. (also in PT#1)
  • Synced FOB visual state with bleed out state. Now the FOB Radio will enter the last stage (Unbuilt) when it starts to bleed out, and will get back to the next stage (Half-built) only when it has been repaired out of bleed out state. (also in PT#1).

Fireteam Improvements

  • Fireteam Leaders can now place Fortifications. (also in PT#1).

Optimization / Stabilization

  • Added NetConnection checks to help with unnecessary log spam.
  • Disabled driver freelook replication on BRDM2, BTR80, FV510 and M1126, as it's not necessary for these vehicles.
  • Fixed UnmutePlayer causing RPC messages with perf drops.
  • Fixed Ragdoll ticking on server causing perf drops.
  • Fixed Map Markers causing server log spam.

Infantry

  • Fixed MEA HAT soldier being invincible to knife attacks.
  • Fixed Woodland Russian Squad Leader mesh having floating cubes
  • Fixed skinning on the Woodland/Desert Russian Marksman and Medic heads.
  • Fixed G3A3 and HK51 sights clipping into the camera when ADS

Vehicles

  • Updated Helicopters and Drones to not destroy Rallypoints by proximity. (also in PT#1).
  • Updated Vehicle Supply Radial with an indicator to show the combined supply pool total limit. (also in PT#1).
  • Updated the Tutorial to give help tips at the Logi Truck supply loading segment.
  • Fixed BMP2 MEA Turret texture having painted over periscope glass.
  • Fixed Safir engine sounds.
  • Fixed T72B3 and T72AV using incorrect shell ejection on cannon fire (switched it from a full sized shell casing to a smaller, stubbier casing).
  • Fixed Stabilization indicator not working on the MEA BMP1, removed the camera shake on the gun for the gunner's camera on firing.
  • Fixed rear passengers in the Safir Logistics clipping into the supply crate

User Interface

  • Changed US flag to MEA flag on Jensens Range V3 on the Main Menu Selection (not changed)

Environments

  • Updated collision on the Small Middle Eastern Urban building to better match the roof edges.
  • Updated collisions on the Large Urban Center Building set so players can jump over railings.

Maps

  • Fixed an issue with all MEA map layers not having MEA Ammo Crates appearing at MEA Main base.

Al Basrah

  • Al Basrah AAS v1 - Fixed vehicle spawners at both teams main bases, fixed USA helipad location.
  • Al Basrah TC v1 & TC v2 - Fixed MEA spawns.
  • Al Basrah TC v1 - Fixed Anchor Hexes, tweaked size of hexes overall.

Chora

  • Chora TC v1 - Fixed MEA having Kamaz5350 instead of the correct Ural4320 Trucks.

Fallujah

  • Fixed various minor bugs.
  • Fixed MEA ammo crates and repair stations not having the correct texture.
  • Fallujah Insurgency v1 - Fixed minimap using old texture.
  • Fallujah Invasion v1 - Fixed INS not being able to move to CP's during Staging Phase.


Jensen’s Range

  • Fixed MEA flag texture on Map Placed HAB.

Kamdesh

  • Kamdesh RAAS v3 - Fixed MEA having Kamaz5350 instead of the correct Ural4320 Trucks.

Kohat

  • Kohat TC v1 - Fixed missing BMP2.

Kokan

  • Kokan TC v1 - Removed Minsk Motorcycle for MEA.
  • Kohat RAAS v3 - Fixed missing BMP2

Lashkar Valley

  • Lashkar Valley AAS v2 - Fixed missing BMP2.

Tallil Outskirts

  • Converted Tallil AAS v1 from RUvUS to MEAvUS, added as Tallil AAS v2.
  • Tallil Outskirts AAS v2 - Added new map layer featuring MEA.
  • Tallil AAS v2 - fixed map HUD naming.

Sumari

  • Sumari AAS v1 - Fixed MEA having Technicals instead of Safir.

Tallil Outskirts

  • Tallil Outskirts Tanks v2 - Fixed MEA Main having wrong name.
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