
This Friday, January 23, 2026 11:00 AM we are looking to start up a weekend long playtest (focus on the Friday). We have added a ton of adjustments to Infantry Combat since the last playtest, and squashed some bugs as well. It's important for us to get as many people in these playtests as possible from all over the Squad Community. We need to hear YOUR VOICE in order to make the right changes to the game.
You can join the Squad Testing Discord for further info and announcements.
When you purchase the game, you automatically gain access to the playtesting build– which is its own individual download. It can be found by searching for Squad - Public Testing within the Steam Library search bar. You’ll need to make sure you download the build in advance of the playtest when it is made available, as it’s just as big as the base Squad game! To play on the playtesting build, you must own Squad.
We are aiming to have the build available today at some time, however servers will not be live to play on until the announced time above (Tomorrow). There will be servers available in all major regions in order to get you the best ping possible, but be aware you may need to swap up the regions to get the most full servers.
There will be a QR code in game giving you access to a form for feedback. You can also join the Squad Testing Discord to report any bugs you come across.
Need support or have any questions, ask in the Squad Testing Discord or post HERE and Mr.Phileo will help (cause he's cool).
Before playtesting, please make sure your cache is cleared to avoid any issues.
This can be done by pressing Windows Key ⊞ + R, Type: %localappdata%, finding the SquadGame folder, and then deleting the Saved_uat folder. Once done, launch the game.