Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Squad - Public TestingNewsUAT #4 Patch Notes
Community

UAT #4 Patch Notes

Squad - Public Testing · published 12 Sep 2020, 16:41 UTC

All newsPlayers around this dateRead on Steam

Hey squaddies,

We've got another large update to the v.1.0 Public Testing today with optimizations, features, fixes and changes from your feedback so far.

Remember to keep your feedback and bug reports coming to our Discord server (channels: #v1-beta-feedback and #v1-beta-bug-reports) so we can get it in the finest shape it can be.

For this testing phase, we are encouraging any community members who consider themselves a part of the Competitive community to come try this version of the build so we can gather any feedback you may have regarding the new Graphic Settings options. Take the time to fill out this feedback form if you do have any thoughts regarding these changes.

These are the changes from v1.0 UAT #3 to UAT #4:

Optimization / Stabilization

Graphics Settings Menu Changes

  • Added a function that automatically clears the graphics cache (but not controls or game options) when a new update is detected.
  • Added a toggle option for lens flares.
  • Improved the “AA OFF” option, which should now be much more consistent with the old OFF option. There is still some ghosting on weapon models and sights, which is still being looked into.
  • Fixed hitches caused by graphics settings when aiming down sights.
  • Fix an issue where previously many graphical settings were not being properly applied when users changed their options. This has been fixed.
  • Fixed an issue with postFX settings not applying properly when changing maps (a small number of map layers may still have issues with postFX, please report if you see this occurring.)
  • Added back an option on the Settings menu to turn Shadows “Off”. While we feel that having our recent changes and shadows forced on are beneficial to the majority of Squad players overall, we also wanted to ensure that players running the game on low-end systems weren’t severely impacted and could at least have an option to disable this if they were to experience issues.

Infantry

  • Updated the GB L85A2 + ACOG to have increased zoom to match USA M4 + ACOG. The GB L85A2 + ACOG will now use the correct 4x zoom sensitivity scaling.
  • Updated MEA HAT kit max limit. Now limited to 2 per team (was 1 before). First MEA HAT kit unlocks @ team size 15, 2nd MEA HAT kit unlocks @ team size 20.
  • Updated Engineer's deployable razor wire to remove exploitable collision and increased damage.
  • Updated 3p ADS wink pose for when a player aims down sights and tilts their head.
  • Fixed incorrect 1P78 scope picture and zeroing, reticle was scaled too small. The new 1P78 has a slightly greater zoom, in line with other conventional factions like the USA/GB ACOG Scope.
  • Fixed an issue with USA Soldiers having a broken left when sprinting with the chonky M203.
  • Fixed CAF pilot and pilot SLs having really dark and tanned hands.
  • Fixed Combat Engineer's wire and sandbags missing build indicator tooltip.
  • Fixed floating cubes in the RUS Desert Light Anti-Tank & Heavy Anti-Tank skeletal mesh.

Vehicles

  • Decreased default Map Boundary kill time for helicopters from 35 to 25 seconds.
  • Fixed MEA Simir passenger animation causing the player to see the back of their own torso.
  • Fixed excessive bloom settings while inside various vehicles.
  • Fixed the S5 small rockets having the wrong impact sounds.
  • Fixed the Vehicle Cleanup feature missing on the CAF MSVS Truck.

Deployables

  • Updated the final segment in the Infantry Tutorial to end after C4 detonation (Player no longer has to wait for the FOB Bleed-out mechanic).
  • Fixed the MEA SL Pilot kit not being able to place a FOB Radio or Deployables.
  • Fixed various MEA ammo crates & repair stations at MEA mains.
  • Fixed an issue where the RUS BMP-2 variant would allow CO to use CO actions nearby it.

User Interface

  • Fixed the Training menu having the wrong team listed under the MEA flag.
  • Fixed the game mode info screen section not scaling properly, resulting in some game modes descriptions overlapping with the server & map information section.

Maps


Updated the MapRotation.cfg with all available map layers for v1.0.

Fallujah

  • Fallujah Insurgency v1 - Increased INS starting tickets to 600.
  • Fallujah TC v1 & TC v2 - Swapped MEA BMP1 for BMP2.
  • Fallujah RAAS v3 Added - USA vs MEA North to South.
  • Fallujah - Skirmish v1 minimap updated with map boundaries.

Fools Road

  • Updated fools road evening lighting to use lighting BP.
  • Adjusted Spruce tree SSS values to match evening lighting.

Kokan

  • Kokan AAS v1 - Fixed MEA main naming.
  • Kokan RAAS v2 - Fixed MEA Ammo crates not being built at Main.

Kohat

  • Kohat AAS v2 - Increased Logi Truck count to the standard 3 per team.

Lashkar Valley

  • Fixed the rain rendering through scopes when ADS.
  • Optimized tricount regarding foliage culling distances.
  • Lashkar Valley AAS v1 - Added an additional FV510 for GB.

Mestia

  • Fixed the graffiti material on the Crucible Towers showing through smoke.

Mutaha

  • Mutaha RAAS v1 - Fixed MEA BMP2 spawner not working correctly.

Narva

  • Optimized the chimney smoke present at the Narva Power plant.
  • Narva TA v1 - fixed repair stations not working for team 1.
  • Narva AAS v3 - Swapped temp spawning MTLBM 6MA with BTR82A for RUS.
  • Narva Invasion v2 - Added an additional temporary FV510 for GB.

Tallil Outskirts

  • Tallil Invasion v1 - Moved RUS Temporary Initial Spawn point near south hwy bridge away from both first potential objectives, to give less advantage to RUS at the start of round.
More from Squad - Public Testing

Other announcements

All news
Community22 Jan 2026Squad Playtesting Call to Arms!Listen up, Squaddies! This Friday, January 23, 2026 11:00 AM we are looking to start up a weekend long playtest (focus on the Friday). We have added a ton of adjustments to Infantry Combat since the last playtest, and squashed some bugs as well. It's important for us to get as many people in these playtests as possible from all over the Squad Community. We need to hear YOUR VOICE in order to ma…Community29 May 2025Unreal Engine 5 - Playtest #4Listen up, Squaddies! Unreal Engine 5 Public Playtest #4 is coming this Friday, May 30, 2025 11:00 AM PDT! Here’s what to expect: You will need to download a special Playtesting Branch of Squad, that will be released ASAP, with access to Servers on Friday around 11am PDT. There will be multiple servers being hosted by Community names that you will know and recognize! Feel free to play wherever…In-game event11 Apr 2025Unreal Engine 5 - PUBLIC PLAYTESTING IS HEREHello Squaddies! Thank you for coming to test with us. Here’s what to expect: · You will need to download the special Playtesting Branch of Squad that is here. Squad - Public Testing · There will be multiple servers being hosted by Community names that you will know and recognize! Feel free to play wherever you like, but servers will open and close to accommodate the population needs! The gener…