TaleSpire
Playing now
453−66 vs. yesterday
32%of peak
All-time peak
1,403Apr 2021
Playing now
453−66 vs. yesterday
All-time peak
1,403Apr 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Physics improvements leave Beta & TaleWeaverCmd ships Heya folks! Today, the Physics and Batching improvements leave Beta, delivering some performance improvements and paving the way for many more. More visibly however, we have three fixes and a new tool! The fixes are: · A fix that makes search keyboard shortcuts work again \o/ · The fix for the bug stopping recently-made TitanCraft minis from loading · A fix for a small memory leak on startup. A… | 24447978 | |
| In-game event | Feature Release - Community Creature Emissive Support Today we release an update for TaleWeaverLite (our custom creature creation tool) to support emissive on creatures. This utilizes the until now unused Blue channel of the Metallic/Ambient Occlusion/Smoothness texture to make your minis really pop! Without emissive (left) vs with emissive (right), mini by Velrock This update only touches our modding tools as all required support in TaleSpire has… | — | |
| Game update | Physics & Batching Beta This is another beta improving things behind the scenes. The technical details are that this beta improves how we build batches of stuff for the GPU to draw, and also how we run the physics.It has the potential to significantly speed up the time physics takes to run (I saw a 40% reduction in some tests). Still, it's likely you will not see an FPS improvement yet: · The improvements are situatio… | 24500775 | |
| Game update | Patch: Two small fixes Iiiit's patch time again. Today we have: · Fixed a case where custom tags could clash with synonyms, degrading search. · Fixed the slab-uploader so that, by default, slabs can be added to collections again. If you are on Windows or Linux, it is a BIG download as we tweaked some asset build settings for behind-the-scenes reasons. The assets should look and behave the same otherwise. Onward! | 24447978 | |
| Game update | Patch: Startup lag fix We received reports that, more recently, TaleSpire had been taking ages to start. We tracked it down to a case where, on Windows, having mapped network drives triggered daft behavior in a library we rely on. We have worked around that and are happy to get this to you. Of course, if startup is still slow, please let us know at as we want to fix that for you. More things are on their way. See you… | 24397151 | |
| Game update | Patch: Feature prep This release is just preparation for more tooling . This might not normally be worth mentioning, but as we are here, I can tell you about the next fix. If you have mapped network drives, TaleSpire can randomly take a really long time to start. We have a fix for this coming as soon as it gets through testing. Thanks to those who reported it, and sorry it took a bit to sus out. Anyhoo, I'm back o… | 24391053 | |
| Game update | Tags Patch This is a tiny patch to fix the fact that tags from community assets were not being loaded into the tag database. This meant that those creatures were not searchable by tag. Back soon with more! | 24362126 | |
| In-game event | Feature Release - Community Creature Tags Following the Creature Tag Overhaul for our official miniatures, we now have a release supporting tags for community creatures! This release comes in two parts: First, an update to TaleSpire which enables: · Searching with tags through mod.io community creatures. · Activating "strict" filter mode which hides all results that have no filter flags set. This will hide more unwanted content at the… | 24293662 | |
| Game update | Patch - GM vision fix In this patch, we fix a bug in the vision-limit system where a GM connecting to a board won't see anything if they are not the first person in the board. Thanks to those who reported this one; it evaded us for quite a while. | 24181784 | |
| In-game event | Feature Release : Status Effects - You've been poisoned! Status Effects are now leaving Beta and entering Production! Keep track of various ailments and buffs through stacking visual effects and base icons. In addition to our previous and only Status Effect: Knockdown, we've added: · Poisoned · Frozen · Electrocuted · Burning · Armor Skin · Drowning · Bloodied · Holy · Corrupted · Tangled · Confused · Ghost · Sleep This update has been a long time co… | 24169481 | |
| Game update | Beta: You've been poisoned! We're running another Beta as this touches a lot of places in the code base. Status Effects also have a lot of moving parts, so some vigorous testing is in order! If you'd like to check it out, find instructions here: What are Status Effects? These have been requested by the community since we went into Early Access. They're ways to keep track of different conditions on a creature such as these… | — | |
| Game update | Release: Hide volume improvements leave Beta Some hide-volume tweaks have now left Beta. The visible changes are: · Hide volumes now respond to the hide plane · If the camera gets too close to a hide-volume, the volume can hide. Big thanks to those who checked out the Beta We'll be back very soon with more! p.s. The bimonthly banter is happening this Friday, June 19th at 20:00 UTC for TaleSpire updates, live Q&A, and more with the team. C… | 23804408 | |
| In-game event | Feature Release - Creature Tag Overhaul Today we have a small-yet-large feature for you: We have completely overhauled the tags for our creatures according to our new tag system to be more predictable and consistent across the entire library. While this changes very little in the TaleSpire code, it required a lot of tooling changes in our asset creation process which have now concluded. This is step 2 of our aforementioned tagging ov… | 23647317 | |
| In-game event | Early Access Content Pack 42: Parks & Wreck The park is open again and despite the traffic, do NOT take the "old road" shortcut - bandits be roaming those hills! In this content pack, we have the following assets: Playground · Slide · Swingset · Whirly spinner · Seesaw · Spring riders (Bunny, Unicorn, Sea Serpent) Picnic · Table · Blanket · Basket Wagon · Standing · Attacked · Dilapidated · Wheels (vertical, horizontal) Splats · 3 new bl… | 23631527 | |
| Game update | Beta: Who hides the hiders It's time for another Beta! For all details and instructions on how to join the Beta, see: The visible changes are: · Hide volumes now respond to the hide plane · If the camera gets too close to a hide-volume, the volume can hide. Behind the scenes, the way hide-volumes are represented and rendered has changed. Unofficial modders will want to kick the tires of anything that hooks into that syst… | 23325545 | |
| Game update | Patch: Fortified Castle Community Feedback and Fixes 01 Here are some tweaks and fixes based on Community feedback. This Patch contains: Castle Fortified (Castle01_02): · Castle fortified door tall animations fixed · Added normal sized variants of the large gdoors · Classic wall sword and shield is now bit thicker · Fixed angle issue on tall 4x2 and 4x1 side roof pieces Other: · Fixed small issue in haunted roof texture fixed Heckbo is also working… | 23278298 | |
| In-game event | Early Access Content Pack 41: Fortified Castle One of our oldest Tile Sets known as Castle01 has been fortified and roofed! In addition to numerous additional tiles, this patch addresses one of our most upvoted Asset Requests: "Castle01 walls without wood paneling". So with that, you can build into the skies! This pack contains the following assets: · 25 x roof Tiles, featuring two different slopes · 27 x refurbished and/or new additional w… | 23124249 | |
| Game update | Patch: Save on exit bug-fix This patch fixes a recent bug that resulted in un-saved changes not being saved on exit. The next code release coming is a fix to hide-volumes not being hidden by the hide plane. Back soon! | 23082958 | |
| In-game event | Patch: Big file-watch performance improvement This is a very behind-the-scenes fix! We have code that keeps an eye out for when local community content is added, edited, or removed. The library we were using for this was doing the job correctly, but in a rather wasteful way. In this release, we have replaced it with our own code, and it's much zippier now. We are noticing far fewer frame stutters in simple cases and better 1% lows in gener… | 22794326 | |
| In-game event | Feature Release - Live Search The Beta has ended, the era of live-search has begun! Up until now, you could view things in the library and filter them by their tags. The search box allowed you to find tags, and the view would change only when you added or removed a tag. Today, the search has gained new powers! It searches your entire library based on the name of the tile, prop, or creature. And it does it live, as you type,… | 22597334 | |
| Game update | Search Beta - Patch 3 This patch contains some simple bug fixes. The current build on the beta branch is now what we intend to release. Due to the long Easter holidays here in Norway, we will release on Tuesday, the 7th of April. See you then! | 22597590 | |
| Game update | Search Beta Patch 2 Here are a few more fixes and improvements as we close in on feature release day. · More optimizations to the grid view · Clear search when switching to a folder in asset-library · Better positioning of the scrollbar in HeroForge browser · Lower resource usage when the library is hidden · Assorted small bug-fixes Back soon with a release! | 22578898 | |
| Game update | Search Beta Patch 1 This patch brings a fix for the new cache for mod.io requests. The Beta is going well. We'll have some more tweaks landing before the release next week. Have a nice weekend folks | 22531835 | |
| In-game event | Beta: Live Search It is Beta time again! For all details and instructions on how to join the beta, see: This is a big one; We've done a major rewrite of the library UI to facilitate all the new changes around the new search. Part of the changes are: · Live search in library (you see results as you type) · Search now includes asset names, including custom content downloaded from mod.io, HeroForge or TitanCraft ·… | 22501385 | |
| Community | Server Maintenance Announcement We have a big batch of important updates for TaleSpire servers to apply and they, unfortunately, do require service interruption. For that we will be taking our infrastructure offline for about 4 hours starting at March 23, 2026 at 12:00 CET . The game will be unavailable during that time. Same time, other timezones: · March 23 at 11:00 UTC (Danmarkshavn, London, Lisbon) · March 23 at 8:00 GMT-… | — | |
| In-game event | Early Access Content Pack 40: Rugs & Banners Give your bare tiles some warmth this winter by hanging banners and laying rugs with this latest asset release. This pack contains the following assets: · 16 banner props · 15 rug props · dragon skull w/ spine prop Thank you all so much for your continued support - until the next pack! BUILD-ID: 22166861 - Download Size: Win/Linux 126.0 MB/ Mac OS 129.9 MB | — | |
| In-game event | Patch - The 'cool your jets' release Do your fans try to escape your machine when running TaleSpire? If so, this patch might be for you! We have a fix for a long-standing threading issue that has been causing CPU usage on some machines to be noticeably higher than would otherwise make sense. Here are some very rough observations that we’ve made: WARNING: We are not set up for rigorous benchmarking, nor do we have the deep knowledg… | 22077554 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.