TaleSpire
Playing now
491+64 vs. yesterday
35%of peak
All-time peak
1,403Apr 2021
Playing now
491+64 vs. yesterday
All-time peak
1,403Apr 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Physics & Batching Beta This is another beta improving things behind the scenes. The technical details are that this beta improves how we build batches of stuff for the GPU to draw, and also how we run the physics.It has the potential to significantly speed up the time physics takes to run (I saw a 40% reduction in some tests). Still, it's likely you will not see an FPS improvement yet: · The improvements are situatio… | 24500775 | |
| Game update | Patch: Two small fixes Iiiit's patch time again. Today we have: · Fixed a case where custom tags could clash with synonyms, degrading search. · Fixed the slab-uploader so that, by default, slabs can be added to collections again. If you are on Windows or Linux, it is a BIG download as we tweaked some asset build settings for behind-the-scenes reasons. The assets should look and behave the same otherwise. Onward! | 24447978 | |
| Game update | Patch: Startup lag fix We received reports that, more recently, TaleSpire had been taking ages to start. We tracked it down to a case where, on Windows, having mapped network drives triggered daft behavior in a library we rely on. We have worked around that and are happy to get this to you. Of course, if startup is still slow, please let us know at as we want to fix that for you. More things are on their way. See you… | 24397151 | |
| Game update | Patch: Feature prep This release is just preparation for more tooling . This might not normally be worth mentioning, but as we are here, I can tell you about the next fix. If you have mapped network drives, TaleSpire can randomly take a really long time to start. We have a fix for this coming as soon as it gets through testing. Thanks to those who reported it, and sorry it took a bit to sus out. Anyhoo, I'm back o… | 24391053 | |
| Game update | Tags Patch This is a tiny patch to fix the fact that tags from community assets were not being loaded into the tag database. This meant that those creatures were not searchable by tag. Back soon with more! | 24362126 | |
| Game update | Patch - GM vision fix In this patch, we fix a bug in the vision-limit system where a GM connecting to a board won't see anything if they are not the first person in the board. Thanks to those who reported this one; it evaded us for quite a while. | 24181784 | |
| Game update | Beta: You've been poisoned! We're running another Beta as this touches a lot of places in the code base. Status Effects also have a lot of moving parts, so some vigorous testing is in order! If you'd like to check it out, find instructions here: What are Status Effects? These have been requested by the community since we went into Early Access. They're ways to keep track of different conditions on a creature such as these… | — | |
| Game update | Release: Hide volume improvements leave Beta Some hide-volume tweaks have now left Beta. The visible changes are: · Hide volumes now respond to the hide plane · If the camera gets too close to a hide-volume, the volume can hide. Big thanks to those who checked out the Beta We'll be back very soon with more! p.s. The bimonthly banter is happening this Friday, June 19th at 20:00 UTC for TaleSpire updates, live Q&A, and more with the team. C… | 23804408 | |
| Game update | Beta: Who hides the hiders It's time for another Beta! For all details and instructions on how to join the Beta, see: The visible changes are: · Hide volumes now respond to the hide plane · If the camera gets too close to a hide-volume, the volume can hide. Behind the scenes, the way hide-volumes are represented and rendered has changed. Unofficial modders will want to kick the tires of anything that hooks into that syst… | 23325545 | |
| Game update | Patch: Fortified Castle Community Feedback and Fixes 01 Here are some tweaks and fixes based on Community feedback. This Patch contains: Castle Fortified (Castle01_02): · Castle fortified door tall animations fixed · Added normal sized variants of the large gdoors · Classic wall sword and shield is now bit thicker · Fixed angle issue on tall 4x2 and 4x1 side roof pieces Other: · Fixed small issue in haunted roof texture fixed Heckbo is also working… | 23278298 | |
| Game update | Patch: Save on exit bug-fix This patch fixes a recent bug that resulted in un-saved changes not being saved on exit. The next code release coming is a fix to hide-volumes not being hidden by the hide plane. Back soon! | 23082958 | |
| Game update | Search Beta - Patch 3 This patch contains some simple bug fixes. The current build on the beta branch is now what we intend to release. Due to the long Easter holidays here in Norway, we will release on Tuesday, the 7th of April. See you then! | 22597590 | |
| Game update | Search Beta Patch 2 Here are a few more fixes and improvements as we close in on feature release day. · More optimizations to the grid view · Clear search when switching to a folder in asset-library · Better positioning of the scrollbar in HeroForge browser · Lower resource usage when the library is hidden · Assorted small bug-fixes Back soon with a release! | 22578898 | |
| Game update | Search Beta Patch 1 This patch brings a fix for the new cache for mod.io requests. The Beta is going well. We'll have some more tweaks landing before the release next week. Have a nice weekend folks | 22531835 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.