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TaleSpireEventsFeature Release - Community Creature Emissive Support
In-game event

Feature Release - Community Creature Emissive Support

TaleSpire · published 5 Aug 2026, 11:39 UTC

All eventsPlayers around this dateRead on Steam

Today we release an update for TaleWeaverLite (our custom creature creation tool) to support emissive on creatures.

This utilizes the until now unused Blue channel of the Metallic/Ambient Occlusion/Smoothness texture to make your minis really pop!

Without emissive (left) vs with emissive (right), mini by Velrock

This update only touches our modding tools as all required support in TaleSpire has already shipped so there's no update required for players - just wait until creators start utilizing the new tools at their disposal, delivered right to your client in the community content browser!

Alongside this, we also have a handful of fixes and improvements to TaleWeaverLite:

  • Fix bulk updater only loading the first 100 submissions

  • Improved bulk updater behavior to be less likely to run into rate limits

  • Improved UI around Content Flags - it will now show "3d, painted, human-made" for any asset you set as having none of the flags to be less confusing than the ominous "none" it showed before

  • Change bulk updater "Select all without Flags" behavior to only include minis without flags AND without the strict mode metadata

  • Disallowed custom tag creation if the entered custom tag is identical to a recognized synonym or existing tag - TaleSpire already knows these terms, there's no need to add them as custom

  • Slightly improve wording in the "domain" question of the tag questionnaire

That's all for now!

More from TaleSpire

Other announcements

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Game update25 Aug 2026Release: Physics (take two)We've fixed the physics bugs that were reported after the last release attempt, so we are back to give this another go! Please let us know if things act funky, but otherwise, enjoy!Game update14 Aug 2026Physics Improvements RevertHello all! We've investigated the reports you've sent us since the physics release yesterday and are reverting the physics changes while we work on fixing the underlying issue. We're very sorry for the inconvenience and thank you all for the reports!Game update14 Aug 2026Physics Patch 1Alas, a couple of bugs made it through both our testing and the public beta week. This patch fixes a crash related to dice use (most visibly, switching boards with lots of dice in play) We'll be back with another patch for a non-crash issue with morphs soon.