EXAPUNKS
Playing now
25−4 vs. yesterday
3.3%of peak
All-time peak
750Aug 2018
Playing now
25−4 vs. yesterday
All-time peak
750Aug 2018
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | UPDATE: Fixing the crash handler and histograms Today's update fixes the crash handler and histograms. Nothing else should be affected. | — | |
| Community | Physical EXAPUNKS zines are available again! Thanks to the magic of on-demand printing, we're finally able to offer EXAPUNKS zines that are the same quality as our original print run from 2018. They're quite snazzy! A complete set with both issues is available on Lulu.com and costs about $7 plus shipping: If you're going to get one, make sure you get them both, as you'll need them both to play the game. Obviously, buying these isn't neces… | — | |
| Game update | UPDATE: Minor graphical fix Today's update fixes a minor graphical issue in the options screen background. | — | |
| Game update | UPDATE: Fixing an obscure histogram bug This update fixes an obscure bug where bad histogram data could cause the game to crash. | — | |
| Community | It's the second official EXAPUNKS hacker battle competition! The same rules apply as last time: you have two weeks to submit up to two solutions for the selected hacker battle (Valhalla). Solutions will be run against each other and hopefully a clear winner will emerge. Full details here: Congratulations to Bacardi (the EXAPUNKS player, not the beverage company), who was the winner of the last hacker battle competition. Statistics and some videos of the… | — | |
| Game update | UPDATE: Fix for keyboard input bug Today's update fixes a bug where the game would sometimes fail to detect keyboard input when typing code quickly while the game was running at a low framerate. | — | |
| Community | HACKER BATTLE COMPETITION! If hacker battling your Steam friends on an individual basis isn't dramatic enough for you, consider participating in the first sanctioned EXAPUNKS hacker battle competition! There's a little less than a week remaining for you to submit your best solutions to the KGOG TV battle and see if you're among the best. Read the full rules here: | — | |
| Game update | UPDATE: Small bug fix that isn't worth mentioning Today's update fixes a bug with the hacker battle win counter where it was sometimes off by one but almost completely obscured so that you couldn't see it anyway. | — | |
| Community | EXAPUNKS has left Early Access! After a few months of bug fixes, feature improvements, and the addition of a new bonus campaign, EXAPUNKS has left Early Access! To mark the release we're offering a 20% launch discount, available for the next week. If you missed the EXAPUNKS limited edition pre-order, we still have a few copies available! The package includes a professionally printed copy of each of the two zines, plus a pair… | — | |
| Game update | UPDATE: Preparing to leave Early Access and, oh, ANIMATED GIFS! Today's update includes the following changes: · Added an animated GIF recorder , which can be used to create animated GIFs of your solutions to puzzles and battles. We're still iterating on the logic that determines which parts are interesting and should be recorded, so let us know if you create a GIF that seems like it could be improved. · Added the ability to copy test run data from the puzz… | — | |
| Game update | UPDATE: Wrapping up Early Access, part 5 of ??? Today's update includes the following changes: · Improved the performance of goal verification, which should hopefully speed up the verification process for late-game puzzles. · Fixed a bug where some characters were not displayed in the labels of exported Redshift discs. | — | |
| Game update | UPDATE: Wrapping up Early Access, part 4 of ??? Today's update includes the following changes: · Restored the ability to completely collapse an EXA window. You can now click through the collapse settings from full, to condensed, to fully collapsed. · Decreased the size limit for selenium_wolf's bonus puzzle from 150 to 100. · Fixed a bug where editing the code for an EXA set to condensed view would always scroll so that the fifth line of cod… | — | |
| Game update | UPDATE: Wrapping up Early Access, part 3 of ??? Today's update includes the following changes: · Added a new achievement for beating all of the bonus puzzles. · Improved the performance of collision detection in the Redshift. · Fixed a bug where undocked EXA windows would sometimes cause the list of docked windows to scroll. · Fixed a crash when typing semicolon comments next to macro instructions. · Fixed the puzzle name for the bonus modem… | — | |
| Game update | UPDATE: Wrapping up Early Access, part 2 of ??? Although this isn't part of today's change, we're going to be releasing a free TEC Redshift Player on Steam in the next few days, as soon as it's approved. This will allow your friends and colleagues who do not (yet) own EXAPUNKS to play Redshift games you create, even in 3D! Although I guess they'd need to track down a pair of red/blue 3D glasses first... Today's update includes the following… | — | |
| Game update | UPDATE: Wrapping up Early Access, part 1 of ??? Today's update includes the first set of changes inspired directly by player feedback as we get ready to leave Early Access. Full details are as follows: · Added an animation for when EXAs communicate using the M register. · Added the ability to click on a puzzle leaderboard in the puzzle list to see the complete leaderboard with all of your Steam friends. · Added a button to the test run compl… | — | |
| Game update | UPDATE: Bonus campaign, soft size limits, and more! Lots of changes here today, including a brand new bonus campaign with nine puzzles exploring the lives and hacks of the rest of the EXAPUNKS hackers in chat. Build a wardialer with =plastered! Hack a new MMO with mutex8021! All this and more, with full patch notes as follows: · Added a new bonus campaign with nine puzzles that is unlocked after completing the main campaign. · Changed size limit… | — | |
| Game update | UPDATE: Mac fixes and small usability improvements Today's update includes the following changes: · Fixed a bug where the game rendered at the wrong size when running on a Mac with a Retina display configured to a non-default DPI. · Added a setting to the in-game options to force the game to use the low-quality rendering pipeline (2K, not 4K). Most players shouldn't have to change this setting, but some players with high-DPI screens and underpo… | — | |
| Game update | UPDATE: Larger code font, size limit changes, and more Today's update includes the following: · Added an option to increase the size of the code font. · Added support for pressing Ctrl+O to open the solution browser screen. · Added support for PgUp, PgDn, Home, and End in the puzzle list. · Added support for pressing Ctrl+Up or Ctrl+Down to select an EXA window when none is selected. · Fixed a bug where file IDs allocated by the MAKE instruction di… | — | |
| Game update | UPDATE: Bugs! So many bugs! Today's update includes the following changes: · Fixed a bug that made it impossible to jump to a label generated by a macro from a jump instruction outside of the macro. · Fixed a bug where the game would freeze when expanding a very large macro. · Fixed a bug in the GIS puzzles where one host didn't have a visible hostname. · Fixed a bug in HACK*MATCH where you could indefinitely extend a mat… | — | |
| Game update | UPDATE: Text improvements, test run data, and more Today's update includes the following changes: · Added full cycles and activity information to the puzzle completion screen, accessed through the "SHOW TEST RUN DATA" button. · Improved text rendering for code and files. · Improved the instructions for a few puzzles. · Removed an ambiguous test case from the WorkHouse puzzle. · Fixed a layering issue with the labels in the body-hacking puzzles. | — | |
| Game update | UPDATE: Even more Early Access bug fixes Today's update includes the following changes: · Added searchable text to the "digital versions" of the zine PDFs. It's OCR so it's not perfect, but it seems to have gotten most of the key text and should be better than nothing. · Fixed a bug where two EXAs in the same disconnected host (as is the case in the "modem" puzzles) could not communicate if they were in global mode. · Fixed a bug wher… | — | |
| Game update | UPDATE: More Early Access bug fixes Today's update includes the following changes: · Fixed a bug where you could use M in global mode to communicate across non-existent links, like in the "modem" puzzles. This will invalidate some players' solutions to these puzzles, so the completion flags, leaderboards, and histograms for them have been reset. · Fixed a bug where you could freeze the game in the last "modem" puzzle. · Added sup… | — | |
| Game update | UPDATE: Early Access bug fixes Today's update includes a mix of bug fixes: · Improved the descriptions and requirements of a few puzzles. · Modified the "link ID indicators" on a few puzzles to be more obvious. · Fixed a bug where EXAs in the player's host did not disappear when "SHOW GOAL" was held, despite their termination being required to complete the task. · Fixed an issue with a certain file with ID 404. · Improved th… | — | |
| Game update | UPDATE: Removing the limited edition upgrade link We've sold out of limited edition upgrades, so we probably shouldn't be advertising them in-game anymore... | — | |
| Game update | UPDATE: Small bug fixes Today's update includes the following changes: · Fixed a bug where files would sometimes overlap when the "SHOW GOAL" button is held. · Fixed a bug with run-to-instruction when the code contained an error. · Fixed a bug where '.' and '!' were swapped in the Redshift font. · Added a new visual effect to the final hacker battle. · Adjusted the descriptions of a few puzzles. | — | |
| Game update | UPDATE: Launch day bug fixes Today's update fixes a bug where Redshift disc images exported on low-resolution systems would be blurry and a very minor typo in chat. Pretty smooth launch, I guess. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.