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EXAPUNKSNewsUPDATE: More Early Access bug fixes
Game update

UPDATE: More Early Access bug fixes

EXAPUNKS · published 15 Aug 2018, 03:08 UTC

All newsPlayers around this dateRead on Steam

Today's update includes the following changes:

  • Fixed a bug where you could use M in global mode to communicate across non-existent links, like in the "modem" puzzles. This will invalidate some players' solutions to these puzzles, so the completion flags, leaderboards, and histograms for them have been reset.
  • Fixed a bug where you could freeze the game in the last "modem" puzzle.
  • Added support for directly entering the test run number into the test run field.
  • Fixed a crash when deleting the files for custom puzzles outside of the game.
  • Fixed a bug where puzzles uploaded to Steam Workshop would use a different random seed than when they were created. You will need to re-upload your existing puzzles to Steam Workshop to get this fix.
  • Improved the rendering of diagonal text.
  • Added the ability to turn on top and tenth percentiles at the same time, and made it so that they sort with the rest of the leaderboard scores.
  • Added an error to the Redshift when reading from GP or writing to CI.
  • Fixed a bug where the Redshift's noise channel would sometimes cut out.
  • Fixed a bug where the game's resolution in windowed mode would be reset every time the game was restarted.
  • Fixed a bug where you could create more EXAs than there was room for in the player's host.
  • Fixed a bug where ADDI M F X and ADDI F M X had different behaviors when holding a file with the file cursor at the end of the file.
  • Fixed a bug on Mac and Linux where the framerate would sometimes go far beyond 60 FPS when the window was minimized or unfocused.
  • Fixed a small usability issue where held files and unheld files wrapped at different widths, making it difficult to compare the two states.
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