Today's update includes the following changes:
- Fixed a bug where you could use M in global mode to communicate across non-existent links, like in the "modem" puzzles. This will invalidate some players' solutions to these puzzles, so the completion flags, leaderboards, and histograms for them have been reset.
- Fixed a bug where you could freeze the game in the last "modem" puzzle.
- Added support for directly entering the test run number into the test run field.
- Fixed a crash when deleting the files for custom puzzles outside of the game.
- Fixed a bug where puzzles uploaded to Steam Workshop would use a different random seed than when they were created. You will need to re-upload your existing puzzles to Steam Workshop to get this fix.
- Improved the rendering of diagonal text.
- Added the ability to turn on top and tenth percentiles at the same time, and made it so that they sort with the rest of the leaderboard scores.
- Added an error to the Redshift when reading from GP or writing to CI.
- Fixed a bug where the Redshift's noise channel would sometimes cut out.
- Fixed a bug where the game's resolution in windowed mode would be reset every time the game was restarted.
- Fixed a bug where you could create more EXAs than there was room for in the player's host.
- Fixed a bug where ADDI M F X and ADDI F M X had different behaviors when holding a file with the file cursor at the end of the file.
- Fixed a bug on Mac and Linux where the framerate would sometimes go far beyond 60 FPS when the window was minimized or unfocused.
- Fixed a small usability issue where held files and unheld files wrapped at different widths, making it difficult to compare the two states.