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EXAPUNKSNewsUPDATE: Bugs! So many bugs!
Game update

UPDATE: Bugs! So many bugs!

EXAPUNKS · published 18 Aug 2018, 00:47 UTC

All newsPlayers around this dateRead on Steam

Today's update includes the following changes:

  • Fixed a bug that made it impossible to jump to a label generated by a macro from a jump instruction outside of the macro.
  • Fixed a bug where the game would freeze when expanding a very large macro.
  • Fixed a bug in the GIS puzzles where one host didn't have a visible hostname.
  • Fixed a bug in HACK*MATCH where you could indefinitely extend a match delay by dropping or swapping unrelated blocks.
  • Improved the visibility of highlighted EXA and file windows.
  • Improved the appearance of size score histograms.
  • Fixed a bug in the custom puzzle API function requireMoveFile() that prevented it from being used on files starting in the player's host.
  • Fixed a bug where selecting a different test run would cause the wrong values to be displayed in the test run data screen.
  • Improved the appearance of worst scores in the test run data screen.
  • Fixed a bug where attempting to grab a file the same cycle it was dropped would sometimes result in a stall rather than an error.
  • Changed the appearance of the task requirement failure icon (X) so that it looks less like the task requirement success icon (check). It's red now. It's just going to say FAIL if people keep getting this confused.
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