Urban Strife
Playing now
14−3 vs. yesterday
1.6%of peak
All-time peak
884Jul 2026
Playing now
14−3 vs. yesterday
All-time peak
884Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Optimization Patch: Revised Enemy Awareness, Lag-Free Time Warp, Fixes. A new Urban Strife patch (1.0.3) is now live, improving stealth and enemy awareness, optimizing Timeline Play on crowded maps, and fixing several issues reported by the community. Enemy Memory & Stealth We have refined how NPCs remember suspicious or hostile actions: · Stealing: If nobody sees your character opening a container, its contents can now be stolen safely, even if the enemy has LOS o… | 24297450 | |
| Game update | Hotfix B: Gameplay, UI, Salvaging & Perks PREVIOUS HOTFIX INTRODUCED A SMALL ISSUE WITH SAVES AND HAD TO RETIRED, WE PUSHED A NEW PATCH THAT SOLVES THE ISSUES. - Reduced the cultist encounter’s instigation area at Adams Villa to prevent players from accidentally triggering a fight. - Fixed the Video Display Mode dropdown not showing the correct language after changing the localization during gameplay. - Fixed an aiming freeze that coul… | 24266166 | |
| Game update | Combat and QoL Hotfix: Zombie Initiative Fix - Zombies will not roll for initiative when you sneak behind them, they will alert but not attack (Scout perk will allow sneaking without detection) - Splitting items bugged the ESC key to close inventory - we fixed that | — | |
| Game update | Hotfix: Fixes for Text Overflow We fixed several instances of text overflowing their UI elements in German, Russian, French, and Spanish. Fixed text in the player customization window Fixed text on the trader screen Fixed tutorial/help text Thank you to everyone who reported these issues. Your feedback is a great help as we continue polishing the game! | — | |
| Major update | Urban Strife 1.0 Is Out Now! Finally, the big day has come. There is not much more to say than a huge thank you to everyone who supported Urban Strife during Early Access, followed its development, shared feedback, or simply added the game to their wishlist. A ten-year development cycle is a brutal grind. Along the way, you find a thousand reasons to quit—but you made it worth pushing forward. And now, we are incredibly ha… | — | |
| Game update | (BETA BRANCH) HOTFIX: Patch for language settings not saving Players reported that language preferences were not being carried over in saves and had to be selected again on each run. This hotfix preserves your localization preference in saved games. Important note: When you first launch the updated version, the game will check your save for a stored language preference. Since older saves do not contain this information yet, the game will default to Engli… | 23945181 | |
| In-game event | Launch Date Confirmed & Localization Beta Now Live The big news this week is official: Urban Strife is leaving Early Access and launching in full on July 14, 2026! As we get closer to release, you can expect previews from your favorite streamers, more updates, and a few surprises we are not ready to spoil just yet. To celebrate the announcement, we are releasing a special Beta build that introduces our first localization previews for French, Ge… | 23914838 | |
| Major update | [PUBLIC & BETA] Last Story Episode: The Fall of the King, Many Fixes, 20% SALE! Today marks a major milestone for us - we are releasing the final story episode of Urban Strife! In this chapter, you will explore the fallen kingdom of Urban Highschool, ruled by its ambitious principal, Mr. King Brown. What began as a remarkable success story - transforming the campus into a thriving, self-sustaining oasis - has taken a far darker turn. Rumors suggest King now seeks more than… | 23014714 | |
| In-game event | [BETA] The Fall of the Highschool Kingdom, backwards compatibility fixes, etc Today marks a major milestone for us - we are releasing the final story episode of Urban Strife! In this chapter, you will explore the failed kingdom of the Urban Highschool, ruled by its ambitious principal, Mr. King Brown. What began as a remarkable success story - transforming the campus into a thriving, self-sustaining oasis - has taken a darker turn. Rumors suggest King now seeks more than… | 22965628 | |
| Game update | HOTFIX- Fixed a rare cutscene crash, added spot lights to workshop upgrades Fixed a rare crash that could be triggered in specific circumstances by cutscene events · Added spot lights to workstations that were not clearly visible after upgrades (NPCs will be added soon too) | 22636651 | |
| In-game event | [PUBLIC & BETA] INTERIM UPDATE: Hud Improvements, Armor Plates decay, Bugfixes Hello everyone! We've been hard at work polishing the experience and squashing some reported bugs. This update focuses on improved inventory clarity, expanded world information, and critical stability fixes. New Industry Recipe & Crafting Fixes · Gunsmith Workbench Update : You can now craft Silencers at the Gunsmith Workbench (Industry). · Inventory Clarity : Recipes now feature improved right… | 22588290 | |
| Game update | [PUBLIC & BETA] Quick Patch: Audio Polish & Tactical Balancing Audio & Voiceovers · VO Cleanup: Normalized and polished voiceovers for Benny and Lucy , significantly reducing microphone artifacts and background noise. · Recruit Reactions: Added unique voice lines for all recruits when befriending Barons . Reactions now vary based on the recruit’s faction and personality. Combat & AI · Initiative Balancing: AI Action Points are now capped at 12 during bonus… | 22447260 | |
| In-game event | [PUBLIC] FEMA Camp Episode, Initiative and Stealth Changes This update adds a new story chapter at the Urban Hospital and reworks how combat starts and plays out. Stealth and initiative have both been adjusted to make encounters less predictable and more tactical. New Story Episode: The FEMA Camp The FEMA camp at the Urban Hospital has collapsed. Governor Moore tried to turn it into a secure fallback after Atlanta fell. It didn’t hold. Too many refugee… | 22405459 | |
| Game update | HOTFIX: FMJ, HP damage finetuning and better CQB accuracy Low-Tier Arsenal Buff : Slightly increased FMJ (Full Metal Jacket) damage for early-game weaponry to improve viability against armored targets. · High-Tier Arsenal Tuning : Slightly decreased HP (Hollow Point) damage for late-game weaponry to prevent excessive one-shot potential. · CQB Lethality : Global adjustment to increase accuracy in Close Quarters Battle (under 10 tiles) for all weapons. | 22198726 | |
| In-game event | [PUBLIC] Hardware Store Episode, Ballistics 2.0 & Stability Fixes We're releasing on the public branch today one of our biggest interim patches yet. Our main focus was refining ballistics so that every weapon feels capable in its tier; you’ll definitely notice the difference with shotguns, crossbows, and rifles. Post-Beta Fixes: · AI Improvements: Adjusted behavior to reduce low-CTH headshots against players in cover; AI will now prioritize flanking maneuvers… | 22166848 | |
| In-game event | [BETA BRANCH] Stability Fixes, Improved Ballistics & New Campaign Content We're excited for you to beta-test one of our biggest interim patches yet (coming soon to Public too). Our main focus was refining ballistics so that every weapon feels capable in its tier; you’ll definitely notice the difference with shotguns, crossbows, and rifles. As a thank you for your patience, we’ve also added a brand-new campaign episode centered on the troubled Mason biker family. This… | 22144050 | |
| Game update | HOTFIX: Horde Spawn Rates, Custom Camera Controls, and more Horde Balance & Fixes Siege Bypass: Transfer areas towards besieged locations are now hidden during horde encounters. This prevents avoiding the horde entirely and entering these locations by accident while they are supposedly under siege. Reduced Spawn Rates: Significantly lowered the spawn rate for zombie hordes to prevent overwhelming players and improve game pacing. Flexible Horde Generatio… | 21921899 | |
| Game update | HOTFIX: Ultrawide support, hidden clues rework and others. Patch Notes · Ultrawide Support : Improved in-game dialogue support for Ultrawide displays. We have implemented a fix to prevent dialogue boxes from migrating off-screen, ensuring a consistent experience across all "exotic" screen resolutions. · Revised Hidden Clues : We have updated hidden clues for the Gas Station , Motel , and Supermarket bosses. Added EXIT options to boss clue inquiries, al… | 21821926 | |
| In-game event | Urban Strife – End Game Phase 2 Completed This update introduces Phase 2: Meeting Your Ally , marking the competition of two thirds of the End Game Loop roadmap. The build will be available on all branches (public and beta). The final stage of the game campaign is now next: when the massive undead horde that wiped out Atlanta reaches your base, every choice you made and every upgrade you built will be tested to the limit. Besides this,… | — | |
| In-game event | [PUBLIC BRANCH] Roaming hordes come for everyone, now with beta improvements UI & Quality of Life · Cloud saves have now been enabled for all players; local saves will still work but they will be mirrored on Steam for your convenience. · Crippling injuries now display as icons directly on recruit cards . · Crippling injuries now show detailed hover tooltips in the Inventory, clearly explaining the exact penalties applied. · Crippling injuries now also display hover tool… | 21426716 | |
| Game update | HOTFIX: Recruit Zombification & Stolen Supplies fixes A bug that could zombify a recruit left at home after visiting a corrupted map was fixed · A spawner placement in "Stolen Supplies" map was relocated so the zone can be properly cleared | 21324387 | |
| Game update | Hotfix: Courthouse doors bug A building template bug disabled the doors and windows of the Bank (where Judge Jenny has the office) inside Courthouse map. Map was fixed and re-uploaded, please update your beta builds. | — | |
| In-game event | Horde Invasion & A Roadmap for the Complete Game Loop! Delivering the Full Game Loop – In Three Phases Some of you who follow our forum posts already know that we decided to focus hard on delivering the complete game loop as soon as possible - but only when it truly feels right, hence we're rolling it first on the Beta Branch. After a couple of days of feedback from beta, we'll push it on main branch. This is a major milestone. Not just in terms of… | 21300297 | |
| In-game event | Halloween Patch: Zombies & Bandit Ambushes, Localizations & Modding (soon) The October update is finally here, now available for everyone on the Public Branch. To mark the occasion, we’ve launched a special Halloween discount so more players can join the fight for Urban’s survival. This version integrates the feedback of the beta players and the extra development we had on the pipeline. We also took the opportunity to fix the regional price issue for Poland and bring… | 20560382 | |
| In-game event | [Beta Branch] October Update Patch Notes This month’s beta build rolls out the foundation for the living, breathing endgame we’ve been promising — factions will soon be on the move, hordes will be converging on human camps, and new blood-soaked missions will be waiting to test your resolve. For now you are invited to test and give feedback on the mechanics that will make all this possible. New Features Vectorial Travel System Added Yo… | 20340623 | |
| Game update | Hotfix 1 Some broken map assets that would cause navigation errors on Train Depot map have been fixed. | 19875460 | |
| In-game event | [PUBLIC BRANCH] - Freedom Train Murder Mystery & CtH Come to Public! It’s Time! After simmering on the Beta Branch for a while, a new content patch and a massive list of fixes are now live on the public build. Remember — you can always jump into the beta (if you own the game on Steam), but if you prefer sticking with the main branch, this update brings together everything we’ve added over the last month. CtH Cursor Comes to Public The biggest (and most positive)… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.