Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Urban StrifeNewsOptimization Patch: Revised Enemy Awareness, Lag-Free Time Warp, Fixes.
In-game event

Optimization Patch: Revised Enemy Awareness, Lag-Free Time Warp, Fixes.

Urban Strife · published 20 Jul 2026, 15:46 UTC · build 24297450

All newsPlayers around this dateRead on Steam

A new Urban Strife patch (1.0.3) is now live, improving stealth and enemy awareness, optimizing Timeline Play on crowded maps, and fixing several issues reported by the community.

Enemy Memory & Stealth

We have refined how NPCs remember suspicious or hostile actions:

  • Stealing: If nobody sees your character opening a container, its contents can now be stolen safely, even if the enemy has LOS on the other team members.

  • Threat assessment: The player’s presence, previously revealed while scouting enemy territory, is now erased from enemy memory when combat begins, allowing you to plan stealth attacks more effectively.

  • Stealth: Enemies who return to a relaxed state will now forget previously detected characters much faster, making it possible to sneak through restricted areas.

These changes should make stealth more predictable and reward players for breaking line of sight, without requiring them to wait several turns for enemies to lower their guard. Scout Perk revisions are also in the works, making such attacks more reliable sooner in the game.

Performance

Fixed an issue that caused lag when fast-forwarding time on crowded maps, as the game was calculating line of sight for every character present.

Fight Clan Arena Fixes

  • Fixed a soft lock that could occur if the Fight Clan champion died during the first round of a match. The script now properly declares you the winner and enables Jake’s recruitment.

  • Fixed an issue that allowed Jake to be recruited after winning the first round and losing the following two.

Interface & World Fixes

  • Weapon damage is now displayed directly in the inventory, even when melee mode is selected.

  • Fixed loot containers falling below the ground on certain maps.

Coming Soon

We are already working on some of the community’s most requested improvements:

  • An option to accelerate gameplay safely, without relying on external tools.

  • An improved endgame experience that responds more meaningfully to the player’s actions throughout the campaign.

  • A smoother transition between the end of the campaign and the final siege.

  • Inventory QoL optimizations

  • A rework of the Scout perk in line with the new initiative and awareness changes that will make stealth play more reliable early in game.

Thank you for your reports, feedback, and continued support!

More from Urban Strife

Other announcements

All news
Game update31 Jul 2026Patch Notes v1.0.6: Gameplay, Perks & Skills Progression Fixes- Matches end instantly when the entire party is down with zero recovery chance, skipping the bleed-out wait. - Fixed a bug where zombies failed to alert when attacked from behind with the Ghost perk unlocked. - Perk growth percentages now round down. This prevents the UI from showing 100% for almost-unlocked perks. - Fixed Mechanic and Dexterity level-ups when shelter crafting was done by a ro…Game update29 Jul 2026Script Fixes, Balance & Optimization- Fixed Bear Novak’s recruitment script. If his guard is killed by zombies, the sequence will now continue, allowing Bear to be freed. You must still either ask Snitch for permission or eliminate all the bikers. - Rebalanced dismantling outputs and item weights for greater consistency, closing a few known trader loopholes. - Melee Overwatch no longer automatically targets the head, preventing t…Game update22 Jul 2026Patch 1.0.4: Custom Game Speed & FPS LimitAdded FPS Limit Toggle: Caps frame rates at 60 FPS to prevent GPU overheating and thermal throttling, in particular for high frequency monitors. Disable V-sync when applying. · Added Gameplay Speed Setting: Fully adjustable speed controls let you play as fast or as slow as you prefer. Note: Extremely high speeds may distort certain audio loops (e.g. bursts blending into a single sound effect).…