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Urban StrifeNews[BETA BRANCH] Stability Fixes, Improved Ballistics & New Campaign Content
In-game event

[BETA BRANCH] Stability Fixes, Improved Ballistics & New Campaign Content

Urban Strife · published 28 Feb 2026, 19:33 UTC · build 22144050

All newsPlayers around this dateRead on Steam

We're excited for you to beta-test one of our biggest interim patches yet (coming soon to Public too). Our main focus was refining ballistics so that every weapon feels capable in its tier; you’ll definitely notice the difference with shotguns, crossbows, and rifles.

As a thank you for your patience, we’ve also added a brand-new campaign episode centered on the troubled Mason biker family. This update also includes many fixes for issues you’ve discovered and reported—we couldn't have done it without you.

New Content: Campaign Episode "Mason's Hardware Store"

  • New Location: Explore the derelict Hardware Store. Once a thriving arms smuggling hub, it’s now caught between the greed of the Chowder Clan and the wrath of the Urban Biker Charter President.

  • A Troubled Family: Meet Jack Mason, biker baron and father of the pyromaniac Billy Mason.

  • Balanced Progression: The Gunstore map has been retuned to align with the new campaign flow.

Stability & Bug Fixes

  • Fixed Crashes:

    • Resolved a crash when loading into the cultist zombie arena with 6 people (full party plus the cult fighter).

    • Fixed a crash caused by equipping Bubba with the Firefighter suit.

    • Fixed a crash occurring when purchasing M24 sniper rifle due to wrong ammo setting.

  • Fixed Hangs:

    • Eliminated an infinite hang in Adams Villa caused by a broken asset.

    • Squashed an extremely rare fog of war bug that led to infinite loading screens.

    • Patched several potential hangs related to specific animation triggers.

  • General Fixes:

    • Fixed a bug where a Horde would occasionally leave the map during an encounter.

    • Corrected upper mesh issues on cars to prevent accidental cover from seats.

Combat & Ballistics

  • New Aiming Helper: Added an In-game Ballistics Helper showing a preview of the impact points and projectile spread.

  • Shotgun Buffs: Increased accuracy for slugs and lethality for buckshot at short range.

  • Sniper Changes: Normalized damage and increased headshot reliability at short range.

  • Body Part Weighting: Adjusted hit distribution for snap shots to favor the torso over arms.

  • Injury Mechanics: Retuned effects for crippling injuries to be more forgiving.

  • Body Armor: All helmets and vests have been rebalanced to provide adequate protection in tune with the ballistics changes.

  • CTH Distribution: Retuned for more consistent combat outcomes for all ranges, making medium range shoot-outs viable.

Balance & Visuals

  • Attributes: Retuned attributes to allow a smother growth, in line with the campaign duration.

  • Healing: Lowered the AP cost for healing items so they're more useful in combat.

  • Loot: Fixed Tier 2 traders to stock Tier 2 weapons and armor more consistently.

  • Enemy stats: Retuned enemies on several maps to their proper tier.

UI/Art:

  • Reworked M24, FAL, and Remi 700 images to better identify them.

  • Repainted the Female Avatar portrait variations; changed the beret to a military style.

  • Fixed a minor glitch with team portrait cards,

⚠️ Known Issues

  • Defeat Trigger: The script that triggers an End Game when the player avatar dies is currently disabled.

  • Wrong Estimate: When donating items to the Shelter, the text estimating days of remaining reserves is wrong.

  • Save Compatibility: Resuming from older saves may cause characters in the Hardware Store (specifically Jack Mason) to have incorrect equipment.

Have fun! We’ll be monitoring for any feedback on the new weapon tuning as you play! And remember, the best way to support an indie team like ours is to leave a review on Steam. It only takes a minute and helps new players find our game!

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