Time (UTC)SourceWhat changedAddedEditedRemovedReference
6 Mar 2020
NewsUpdate 0.3.2 Now Live!———In-game event
In-game event · published 6 Mar 2020, 13:45:27 UTC
Update 0.3.2 Now Live!
Patch Notes · Added new enemy skins and animations · Reworked Final Loadout UI · Re-worked Desert level · Added Kick menu · Website overhaul · Updated crosshair visual · Adjusted spawn rates · Added Ai Drone Difficulty In this update you will find a lot of improvements that were made based on community feedback. The difficulty should now be more linear as it ramps up with each new round. Talkin…
Update 0.2.2 Added support for two new MVB multiverse items: - ENJoker (slotting into a class raises critical hit chance) - Bottle of Enchanted Powers (slotting gives a self-heal ability on cooldown)
0.2.0 Hotfix 2 has been released Changes include: - Positional audio improvements - Fixed enemy footstep sounds in water - Enemy "splash" particles improved when entering water - Small enemy particle effect reduced - Player name and health bar updated - in-game text chat now functions properly - Game time stat in scoreboard fixed - Gate repair stat added to scoreboard (For all you team players…
Update 0.2.0 Hotfix · Fixed wallet linking not working in desert map · Server browser text no longer overlaps · Minor UI/back-end fixes · Controller Bindings should now work properly
NewsUpdate 0.2.0 - Giveaway plus new multiverse items!———Community
Community · published 28 May 2019, 12:50:20 UTC
Update 0.2.0 - Giveaway plus new multiverse items!
Update 0.2.0 contains a whole bunch of exciting new content including: · Chance for FIO Express token giveaway - with linked wallet and stats in-game · New playable Multiverse items - featuring the new Howling Howlitzer cannon · Tutorial Re-haul · UI QOL changes and bug fixes Read more about the update here
Update 0.1.10 · Enjin wallet linking now works on all maps (Canyon, Desert, Swamp Defense) · New players can properly create loadouts when playing for the first time · Fixed collision issues with enemies running into crystals · Fixed enemy pathing issues in the Canyon level · Minor back end fixes
Enjin integration Features functionality to import Enjin wallet, use your Containment Corps founder's tokens to unlock a new item! Some UI quality of life changes New deployable mint item Minor bug fixes and back-end updates
Update 0.1.7 is live now! Remember to join our Discord to see a live list of known issues. This patch contained the following: · Visual updates to the crystal energy gauge UI both in the HUD and in-game · Health bar and Energy UI have been re-arranged in the HUD · New art updates in the Canyon level · Water material in the Swamp level has been updated · Players an now choose class again after l…
Containment Corps is now Free to play! With a renewed community following our announcement of our partnership with Enjin we are elated to bring more people in to play the game and share our creation with the world, free of charge. We encourage new players to provide feedback and help make Containment Corps continuously improve. To connect with us and read more information, check out our Discord…
NewsContainment Corps now partnering with Enjin!———Community
Community · published 5 Feb 2019, 23:14:28 UTC
Containment Corps now partnering with Enjin!
Nimbus Interactive is incredibly excited to announce we are partnering with blockchain gaming pioneer Enjin to enhance our game. We will be utilizing Enjin's platform and tools to enable in-game items within Containment Corps to be able to be truly owned by the player. To celebrate this new development, Containment Corps will soon be free to play. This hopefully will enable more players to try…
Hey everyone! We've come out with an update adressing a lot of background issues such as a tons bug fixes and optimizations. Also we added infrastructure for future updates. One major change is our removal of the game experience system and not locking abiltiies behind experience gain. We want players to be able to use as much functionality in the game as possible and dont want to raise up artif…
Containment Corps Update Info Hey everyone! It’s been a while since our last post, and we’re here to announce update number one! So there are a lot of things we added in the past few months. We’re always open to feedback, so let us know what you all think! - New Map, Canyon. A simple map with enemies spawning at either end and moving toward the base in the middle of Canyon, the map takes inspir…
NewsWe're still alive, and working on it!———Community
Community · published 21 Nov 2017, 16:23:44 UTC
We're still alive, and working on it!
A concerned player posted earlier asking if Containment Corps will still get updated, we responded and felt it was important enough to repost here. So here's the news! The short answer is yes. We are in the middle of a huge update that will add a ton of stuff to the game! New maps are in the works, ( early screenshots should come soon are here!) and a ton of stuff has been tweaked and modified…
Containment Corps is finally up and in the world as of today! The whole team is psyched to have finally got things out to the players, but for us, the action doesn't stop there as we've got a lot in store for the coming months. · Bugs, bugs, bugs , are a top priority since we need to fix the little things and keep any potential game-breaking bugs from breaking things. · Maps and more maps ; twe…
NewsEarly Access launch date delay: September 21st———Community
Community · published 7 Sep 2017, 01:24:30 UTC
Early Access launch date delay: September 21st
Hey everyone! We've been really encouraged by the community response to Containment Corps thus far. We were set to release on Early Access tomorrow the 7th but unfortunately have decided to push the release date back until September 21st. This will allow us to solidify some of the new content we've been working on, and allow us to deliver a better more polished experience. We've also been pleas…