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Containment CorpsNewsUPDATE #1 - What's new?!
Game update

UPDATE #1 - What's new?!

Containment Corps · published 16 Mar 2018, 01:10 UTC

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Containment Corps Update InfoHey everyone! It’s been a while since our last post, and we’re here to announce update number one! So there are a lot of things we added in the past few months. We’re always open to feedback, so let us know what you all think!

- New Map, Canyon.

A simple map with enemies spawning at either end and moving toward the base in the middle of Canyon, the map takes inspiration from classic Halo maps, like Blood Gulch. There is still some work to be done; but with the enemies swarming below the base and rushing across the bridges, Canyon is an intense firefigh— er, bowfight, that has threats coming from all directions!

- Auto Fire Turrets

Turrets can now fire on their own, but don’t worry players can still use them manually. Add ammo to any turret you can enter, leave, and the turret will fire itself (until it runs dry)! Note, the turret system still has some planned changes that will show up in later updates.

- Key Bind Support (Mostly!)

Most keys are now rebindable, with the exception of movement and look rotation. This is on us, and is due to the way UE4 handles making inputs and rebinding them. It's on our to-do list, we swear.

- New Animations

Some new animations have been added, and a bunch of them have been tweaked. The full list should come out in the patch notes.

- And many, many more smaller changes, additions, and little things

The full patch notes will come out soon. We made changes to almost every aspect of the game in some way, shape, or form! We’re excited to get this out to you all, and we can’t wait to see what you think!

Happy Hunting! - The Nimbus Team

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In-game event6 Mar 2020Update 0.3.2 Now Live!Patch Notes · Added new enemy skins and animations · Reworked Final Loadout UI · Re-worked Desert level · Added Kick menu · Website overhaul · Updated crosshair visual · Adjusted spawn rates · Added Ai Drone Difficulty In this update you will find a lot of improvements that were made based on community feedback. The difficulty should now be more linear as it ramps up with each new round. Talkin…Community22 Jul 2019Update 0.2.2Update 0.2.2 Added support for two new MVB multiverse items: - ENJoker (slotting into a class raises critical hit chance) - Bottle of Enchanted Powers (slotting gives a self-heal ability on cooldown)Community10 Jul 2019Update 0.2.1Update 0.2.1 is now live! Changes this patch include: - Fixed ENJ login issues - Added in-game spectator mode - Updated bow arrow/turret projectile particles - Fixed issue with auto turrets sometimes not killing enemies - Cannon turret trace remains after exit