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Containment CorpsNewsWe're live... and kicking!
Community

We're live... and kicking!

Containment Corps · published 21 Sep 2017, 19:02 UTC

All newsPlayers around this dateRead on Steam

Containment Corps is finally up and in the world as of today! The whole team is psyched to have finally got things out to the players, but for us, the action doesn't stop there as we've got a lot in store for the coming months.

  • Bugs, bugs, bugs, are a top priority since we need to fix the little things and keep any potential game-breaking bugs from breaking things.
  • Maps and more maps; tweaks and fixes to the existing maps to make them flow better, and drive the gameplay up a notch, but we also have other maps already under development, which you can see glimpses of in the trailer.
  • Game modes and single player are something we'll be playing with over time, we've already started work on a second more mission/goal focused game modes, and making things work well for solo players is something we're looking to introduce, probably not full companion ai for a while, but we're working on it.
  • Keybinding(s) and full controller support has been slowly coming together in the background, but unfortunately didn't make it into release, and should be arriving anytime in the next few weeks or so.
  • Story and world. Both of these have been on the back seat to getting the core experience of shooting aliens and taking their stuff and are something that's planned to take a bigger role as we work on new maps, game modes, and systems.
  • Tutorial, a thing we desperately need and other than bugs is one of the top things our designers are working on in the weeks to come. The tutorial should also hopefully include some story elements that should shed some light onto the player and why they're working for the Containment Corps.

Well, that's all the news on our general todo list. Since CC is a game and the team is always working to improve things, this list might change some as we rearrange what our top priorities are. We value our players (you all), so hit us up with thoughts, suggestions, or anything else on the Steam community discussion page; we'll try to get back pronto.

Until next time,
The Nimbus Team

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In-game event6 Mar 2020Update 0.3.2 Now Live!Patch Notes · Added new enemy skins and animations · Reworked Final Loadout UI · Re-worked Desert level · Added Kick menu · Website overhaul · Updated crosshair visual · Adjusted spawn rates · Added Ai Drone Difficulty In this update you will find a lot of improvements that were made based on community feedback. The difficulty should now be more linear as it ramps up with each new round. Talkin…Community22 Jul 2019Update 0.2.2Update 0.2.2 Added support for two new MVB multiverse items: - ENJoker (slotting into a class raises critical hit chance) - Bottle of Enchanted Powers (slotting gives a self-heal ability on cooldown)Community10 Jul 2019Update 0.2.1Update 0.2.1 is now live! Changes this patch include: - Fixed ENJ login issues - Added in-game spectator mode - Updated bow arrow/turret projectile particles - Fixed issue with auto turrets sometimes not killing enemies - Cannon turret trace remains after exit