Foundation
Playing now
774−52 vs. yesterday
4.2%of peak
All-time peak
18,422Feb 2025
Playing now
774−52 vs. yesterday
All-time peak
18,422Feb 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devlog #21 - Refining the Experience Hello, city builders! As we move further into 2026, the studio is buzzing with activity. Today, we’d like to take you behind the scenes to share what we have been working on, with a focus on improvements that both enhance the base experience and support upcoming content. Harvest Festival Progress Work on the Harvest Festival DLC is progressing at a strong pace and remains a major focus for the… | — | |
| Game update | Patch 1.11.0.17 is live Hello everyone, We have just released patch 1.11.0.17, which focuses on a wide range of fixes and addresses several community-reported issues. Full changelog: Gameplay · Fixed: Aspirations could be completed without fulfilling all required "sub-quests." · Fixed: Estate Specialisation events now respect Aspiration restrictions for objectives, preventing invalid placement options in restricted Mo… | 22799197 | |
| Community | Announcing Our First Major DLC - Foundation: Harvest Festival Hear ye, hear ye, Merrymakers of the Realm! Since we reached our full release, we have been hard at work dreaming up new ways to expand the medieval world you’ve built with us. Today, we are thrilled to pull back the curtain on our very first expansion: Foundation: Harvest Festival . What is Foundation: Harvest Festival? As we looked at where to take Foundation next, focusing on the heart of me… | — | |
| Game update | Hotfix 1.11.0.16 is live Hello everyone, We have just released a small hotfix (1.11.0.16) update: · Fixed: Rare crash when finishing construction of some building parts · Fixed: Mods were not able to save their data. |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| 22062501 |
| Game update | Hotfix 1.11.0.15 is live Hello again! We’ve just pushed a quick hotfix to address a construction issue introduced in the previous update. · Fixed: An issue where Mineral Deposits could be incorrectly flagged with an "invalid" position, preventing Quarries from being built. | 22022955 |
| Game update | Patch 1.11.0.14 is live Hello everyone! Patch 1.11.0.14 is now live, addressing several minor issues and visual bugs. Thanks to our eagle-eyed community for the reports. Full changelog below: Fixed · Fixed: Some buildings such as the Warehouse, Lumbercamp, Candle Maker, etc. could be placed in water and other invalid positions · Note : Any buildings previously placed in invalid positions (like water) will need to be m… | 21990320 |
| Community | Devlog #20: Growing the Team and Expanding Foundation Hello, city builders! We hope your 2026 is off to a fantastic start and that you continue to enjoy growing your settlements. It has been inspiring to see the community's response to our first post-1.0 Quality of Life update, and how positively the new tools and refinements have been received. As we step into the new year, we wanted to share what has been happening behind the scenes, both in how… | — |
| Game update | Hotfix 1.11.0.13 is live Hello everyone, Following on from yesterday's patch this hotfix addresses the "Being Placed" bug on pre-existing walls and also an occasional crash occurring when starting a new game. · Fixed: Pre-existing Walls that could be left in a “Being Placed” state when a node was added · Fixed: Intermittent crash on new game start | 21621209 |
| Game update | Patch 1.11.0.12 is live Hello everyone! We have just released a patch with fixes for several reported issues. Thank you for your continued reports and feedback. Updated · Updated: Optimisation - Reduce RAM usage of trees on the map edge · Updated: Improved Farm feedback - Farm status will prioritise 'No Worker Assigned' as the field size depends on the workforce. · Updated: Cost & Splendour of Kingdom Wall Torches · U… | 21591080 |
| Community | Happy Holidays from Polymorph Games! Wishing you all a warm and cosy holiday season! Thank you for an amazing 2025! It has been an epic year for Foundation, filled with even more incredible cities built by you. Thank you all for being part of the Foundation community. Here’s to 2026 with more building, more fun, and more Foundation! Happy Holidays and a Happy New Year from all of us at Polymorph Games. | — |
| Game update | Hotfix 1.11.0.11 is live Hey citybuilders, We have just released Hotfix 1.11.0.11, which focuses on a few Gate/Wall issues. · Wall Undo/Redo: Improved and reworked the Undo and Redo behaviour when adjusting gates · Fixed: Some Undo/Redo actions that could detach Gates or move them instead of restoring their original position · Fixed: Using Undo or Clear on a Gate could cause it to reappear in a preview state · Fixed: G… | 21137162 |
| Game update | Hotfix 1.11.0.10 is live Hello everyone! We have just released Hotfix 1.11.0.10, which resolves several crashes that some players have encountered. · Fix: Crash when moving a Gate near two curved control points that are in close proximity · Fix: Crash related to Housing creation · Fix: Crash when destroying all parts of a Monument · Fix: Crash when using the ‘Esc’ key at the same time as confirming changes that would d… | 21048836 |
| Game update | Hotfix 1.11.0.9 is live Hello all! Thanks to your speedy bug reports, we have isolated and fixed another bug similar to yesterday's Warehouse/Granary extension crash and accessibility issues. · Fix: Crash when deleting Warehouse/Granary if an Extension has finished building before the Core Part · Fix: The Granary/Warehouse core Part storage slots were inaccessible if an Extension has finished building before the Core… | 20974516 |
| Game update | Hotfix 1.11.0.8 is live Hello everyone! We have released hotfix (1.11.0.8) to address a few crash cases. Of note, this will address the Granary and Warehouse extensions not working and crashing the game when removed. · Fix: Crash when destroying a Patrol Watchpost then activating/deactivating the Safety Info Layer · Fix: Crash when replacing a food table for a goods table · Fix: Crash when deleting a Granary/Warehouse… | 20966253 |
| Major update | Update 1 - Quality of Life Update is now live! Hello city builders! We are excited to bring you the very first post-1.0 Quality of Life update . This update delivers greater freedom, flexibility, and clarity as you develop your medieval cities, thanks to improved tools, smarter systems, and additional polish throughout. Let's take a closer look at some of the highlights! Monument Editing Improvements Monuments are the crowning glory of your… | — |
| Community | A Village Decree: Steam Awards Nominations Open! Greetings everyone, The Steam Awards are back and we would be honoured to receive your nomination in the Sit Back and Relax category. Your support has helped Foundation grow year after year, culminating in the full release earlier this year. Whether you shaped a bustling village, designed a grand monument or simply sat back and enjoyed watching your medieval town come to life, your dedication m… | — |
| Community | Update 1 - Quality of Life Update, coming November 26, 2025! Big news, city builders! Thanks to all your feedback and suggestions, we will soon be releasing the first post-1.0 Quality of Life Update for Foundation! Arriving November 26, 2025 , Update 1 - Quality of Life Update, will bring a wide range of improvements, new tools, new building parts and visual upgrades, giving you more freedom, flexibility, and style options as you shape and expand your me… | — |
| Game update | Patch 1.10.3.12 is live! Hello everyone, Patch 1.10.3.12 is here, and with it comes a significant performance boost in path-finding across different game speeds. Farms and gathering jobs (Stone, Wood, Boar, etc.) should all feel much smoother now. And yes, that means the infamous Wheat harvesting x3 bug is no more ! This has been one of the most noticeable issues, and since the fix was ready ahead of schedule, we wante… | 19675642 |
| Game update | Patch 1.10.3.11 is live! (The RX500 patch) Hi everyone, We’ve just rolled out Patch 1.10.3.11, and it’s available to download right now. The primary goal of this update is to fix a major issue that was causing frequent (and often game-breaking) crashes on AMD RX 500 series graphics cards . With this patch, players using those cards should finally be able to enjoy Foundation 1.0 without constant interruptions. Due to limited driver suppo… | 19418388 |
| Game update | Patch 1.10.3.10 is live Hello everyone, Patch 1.10.3.10 is now available. For this patch, we have improved RAM usage on some game assets. This should improve the crash rate where the game crashed due to out of RAM scenarios (our biggest current reported crash error). Optimisations · Significantly reduced some game assets' RAM usage Fixed · Provisioner: The tooltips on the recipe had a maintenance cost of 9999 displaye… | 18738114 |
| Game update | Hotfix 1.10.3.9 is live Hello again! We isolated a crashing issue with the previous patch that introduced a crash caused by some shader compilation. This also highlighted some shader compiling errors with older GPU drivers that were causing previously undiagnosed minor visual issues to the brewery liquid effect and wind animation. This hotfix fixes the newly introduced crash as well as those minor visual effects affec… | 18570037 |
| Game update | Patch 1.10.3.8 is live Hello everyone, Patch 1.10.3.8 is now available. Of particular note is the GPU/CPU sync optimisation that will improve performance up to 30%. Optimisations · Optimise GPU/CPU synchronisation (Up to 30% improved performance) Fixes · Crash when reloading while the window of a farm is open and the field paint tool was selected · Crash when destroying a Service Counter with a Wall · Crash when dest… | 18554726 |
| Game update | Hotfix 1.10.3.7 is live Hey everyone, we have a very small hotfix out to address a crash. · Fix crash on new game if "Prospect All Minerals" is enabled | 18301955 |
| Game update | Patch 1.10.3.6 is now live Hello everyone, Patch 1.10.3.6 is now available. Full changelog below: Fixed · Crash when a villager left and the villager window was open at the same time as a resource change · The “Start mandate” buttons for "revise one edict/privilege" did not update when the mandate list was open · It was possible to have visitors stuck in your village forever. (royal company) · Lodging Full notification w… | 18297992 |
| Game update | Hotfix 1.10.3.5 is now live Hey everyone, we have a small hotfix out (1.10.3.5). The patch notes can be found below. · Fix for achievements not being up to date in-game · Crash on load for saves with a moved Fishing Hut under construction · Having multiple Fishing Huts close together could make it so Fisherman couldn't reach fishing zones | 18074334 |
| Game update | Patch 1.10.3.4 is now live Hello everyone, patch 1.10.3.4 is live! The full changelog can be found below. Localization · Updated Ukrainian community translation · Updated Thai community translation Fixes: · Fix 0kb savegame file preventing the playthrough to be listed · Further fix for trees being destroyed upon load in rare circumstances · The HUD would disappear when changing the language while placing a Monument. · Sc… | 18041641 |
| Game update | Update 1.10.3.3 is live + Ukrainian language Hello Everyone, We have just released update 1.10.3.3, which includes a number of bug fixes, a fix for the number one crash, plus Ukrainian community translation. Localisation · Added community Ukrainian translation Fix · Trade Routes - Upgrade costs for Castle Harbour and Kinstone Abbey could exceed the max limit of 100 influence · Unlock All Trade Routes rule: Required 1 month before being ab… | 17868531 |