Patch 1.11.0.12 is live

Foundation · build 21591080 · published

On SteamNotes only · this build shipped before we watched the app

Hello everyone!

We have just released a patch with fixes for several reported issues. Thank you for your continued reports and feedback.

Updated

  • Updated: Optimisation - Reduce RAM usage of trees on the map edge
  • Updated: Improved Farm feedback - Farm status will prioritise 'No Worker Assigned' as the field size depends on the workforce.
  • Updated: Cost & Splendour of Kingdom Wall Torches
  • Updated: Community Localisation


Fixed

  • Fixed: Crash when a Soldier leaves the village while patrolling
  • Fixed: Crash when closing the game (or reloading) while a Lodging's building window is open
  • Fixed: Crash when a Bridge’s start and end points occupied the same position
  • Fixed: Crash when using undo/redo on a replaced part that has been destroyed
  • Fixed: Undo/Redo - Using the undo tool after building a bridge could remove the bridge preview
  • Fixed: Undo/Redo - The part switcher tool now works with the undo/redo function
  • Fixed: Fortification preview was not refreshing when destroying parts/walls
  • Fixed: Walls could be left in a “Being Placed” state when a node was added and the changes applied
  • Fixed: Villagers could not be promoted in rare cases
  • Fixed: Clicking the Company world icons did not open the Company tab
  • Fixed: Production buildings' output storage capacity was also incorrectly adding an equal value to input capacity
  • Fixed: The state of the access arrows did not change when a forbidden zone was removed.
  • Fixed: Grounding issues on some walls
  • Fixed: Added new Stained Glass attachment points to Rustic Church parts
  • Fixed: Description of "Rustic Wooden Tower" of the Rustic Church


Modding

  • Fixed: Crash in progression screen if an added unlockable is free
  • Fixed: `GAME_CONDITION_QUEST_STATE` was unusable for modding
Patch 1.11.0.12 is live · Foundation build 21591080 · SteamPeaks