inVokeR
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | [PATCH 0.3.1] Annihilate your challengers with alternate spells! Ever feel that urge to bombard your opponent with fireballs? Well now you can! will bring spell load outs, spell progression, and alternate spells! Spell load-outs and spell progression have always been on our minds since we released. With the addition of alternate spells, players will be able to change their play style on how they want to time their spells. Alternate spells grant players one '… | — | |
| Game update | [RACE TO 5K!] Reach 5000 online PVP victories and win our Rynn Plushie! Mages, would you like to win our special Rynn plushie? It's super duper cute! We're hosting a special event in which the first player to reach 5,000 online PVP victories will receive our exclusive Rynn plushie! Rynn is your friendly wyvern companion that will always be by your side. Whether it's dueling another mage, fighting a mythical creature, or just relaxing in your study, Rynn will always… | — | |
| Game update | [PATCH 0.3.1] Turn the tide of battle with upcoming Mage Passives! Mages, take the battle to the next level with new passive abilities. Patch 0.3.1 introduces our new mage passive abilities, each mage now has a special variation of one our combat spells. Use these new abilities to outsmart and take down your opponents! As we move closer to our full release patch, we want to give our new and returning players a more exciting way to play the game. Mage passives… | — | |
| Game update | Patch 0.3.0 Release! Experience our new Multiplayer! Patch 0.3.0: A New way to play Multiplayer Patch 0.3.0 has arrived and brings our new multiplayer matchmaking system! Patch notes can be seen below 0.3.0 - Added new multiplayer matchmaking system - Players will be able to host multiplayer sessions while playing single player game modes - Once another player joins the lobby, player will be prompted that their opponent has connected via in game… | — | |
| Community | [Match Making] Patch 0.3.0: A New way to play Multiplayer! Experience multiplayer in a new way as Patch 0.3.0 brings us a new way to play multiplayer! Before our full release update 'Patch 1.0' we would like to make some changes to the current multiplayer matchmaking system to give players a higher chance to find an opponent. After listening to your feedback, we have implemented a new system. This system allows players to host multiplayer lobbies while… | — | |
| Game update | [New Map] Patch 1.0: Challenge your friends in 'The Cove!' Challenge your opponents while looking at the serene view of a beach, crystal blue waters, and majestic rock formations! Sounds too good to be true doesn't it? Enjoy the scenery of 'The Cove' while annihilating your friends in our upcoming update Patch 1.0! Welcome to 'The Cove!' another map that will be available to all players in our upcoming full release update! Once again located in the sam… | — | |
| Game update | [New Map] Patch 1.0: Enter The Dragon's Eye! Step into the heart of the dragon's realm as you and your fellow wizards challenge each other in this floating arena! "The Dragon's Eye" is another new map in our upcoming update 'Update 1.0!' Upcoming update 'Patch 1.0' is going to be our full release out of early access! 'The Dragon's Eye' is another new environment that all players will be able to play on. 'The Dragon's Eye' is located in th… | — | |
| Game update | [Dev-Blog] Patch 1.0 new map: Welcome to the Arena! Once the home to a mysterious underwater beast has now become a haven where mages compete to become the best of the best. The 'Arena' is one of several new environments available in Patch 1.0! Upcoming update 'Patch 1.0' brings with it a new map for single player and multiplayer. Set in the same region where our brave mages defeated the Squizzard, our new 'Arena' allows mages to duel against ea… | — | |
| Community | Upcoming update 'Patch 1.0' and New Website! Mages it sure has been awhile! Come checkout our new website! Find it here at We will be posting news on there shortly about our upcoming update "Patch 1.0!" Fellow mages, prepare for combat! | — | |
| Game update | 0.2.4 Bug Fixes 0.2.4 · Bug Fixes: · When bolt was cast, the projectiles would disappear for the client player. · Rarely, the client player would not recieve the "3, 2, 1, FIGHT!" message at the beginning of the match, causing them to be unable to throw projectiles or cast spells. · Known Issues: · Very rarely, when playing on the fire-lit hallway stage, the client player may not spawn in correctly and will be… | — | |
| Game update | 0.2.3 Bug Fixes 0.2.3 · Bug Fixes: · For certain Oculus users, the camera would appear in the floor and buttons would not respond. | — | |
| Game update | Patch 0.2.2 Bug Fix 0.2.2 · Bug Fixes: · Amphiptere coiled around the wrong platform and stayed there instead of uncoiling. | — | |
| Community | Patch 0.2.1 Hotfixes 0.2.1 · Bug Fixes: · Audio was not playing correctly in 0.2.0. · The configuration menu was incorrectly appearing at the start of every launch of the game. | — | |
| Game update | Patch 0.2.0: Fall Boss Trials Patch 0.2.0: Fall Boss Trials has arrived! Patch notes can be found below: 0.2.0 · Added Squizzard boss fight. Requires Barrel Knight to be completed to unlock · Added Amphiptere boss fight. Requires Squizzard to be completed to unlock · Added a new duel environment: the cathedral · Updated mage models · UI Adjustments · Menu flow improvements · Slight changes to tutorial for clarity · Removed… | — | |
| Community | Patch 0.2.0 coming October 17th! Hey all! We're excited to announce that inVokeR's next major content patch, 0.2.0, will be launching on October 17th! ! It includes gameplay improvements, a new stage to play, new bosses, and more! Watch the patch trailer here! | — | |
| Community | Introducing Squizzard! Hey everyone! As we mentioned in our previous post , we've been hard at work on more bosses for you all to expand our single player content. Barrel Knight was meant as your first boss challenge, it's a magically animated automaton that Rynn made for you to practice against before going against any real danger. After the patch, once you have defeated Barrel Knight and proven that you're ready to… | — | |
| Community | Progress update Hey everyone! We've been working hard towards our next major content patch 0.2.0, planned for release in early October! But first, for the sake of transparency, we'd like to share some info with all of you regarding our philosophy with inVokeR moving forward. First, we've been actively listening for feedback through as many channels as possible, and we'd like to assure you that we do hear your… | — | |
| Community | Dev fight night! Hey everyone! Next friday, August 18th from 3pm - 5pm PST we'll be hosting a dev fight night where the dev team will be online searching for public matches! Hope to see you all there! | — | |
| Game update | Patch 0.1.2 Minor updates! Patch notes below. 0.1.2 · Added Japanese text! · Added some backend debug compatibility to help us solve issues more easily. · Bug Fixes: · The "Target Sniper" achievement was not unlocking correctly when exactly 50 targets were broken. | — | |
| Game update | Patch 0.1.1 Update time! We've been super happy to see how much everyone is enjoying inVokeR and we've recieved a lot of great feedback so far! We're always looking for more feedback, so please check out the feedback FAQ and help us make inVokeR the best game we can! Today we're releasing a minor patch, including some UI and tutorial clarity improvements, as well as bug fixes and one important new feature:… | — | |
| Community | inVokeR has launched! Looking for feedback! Hey everyone! inVokeR officially launched last week! It's been awesome seeing how much everyone likes the game, and we're really excited to hear what you all want to see for the future! We'd really like to hear your feedback in order to shape inVokeR's continued development around what you, the community, want to see. So, we've created a feedback FAQ thread to hopefully answer any questions you… | — | |
| Community | Beta Weekend! Hey folks, we're hosting a beta key giveaway on Reddit! Details can be found over here: Beta will last from July 7th - July 9th, so get your keys while you can! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.