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inVokeR›Events›Patch 0.1.1
Game update

Patch 0.1.1

inVokeR · published 9 years ago

All eventsPlayers around this dateRead on Steam

Update time!

We've been super happy to see how much everyone is enjoying inVokeR and we've recieved a lot of great feedback so far! We're always looking for more feedback, so please check out the feedback FAQ and help us make inVokeR the best game we can!

Today we're releasing a minor patch, including some UI and tutorial clarity improvements, as well as bug fixes and one important new feature: Player-controlled spell calibration! We've heard your feedback on some spells having trouble being recognized, and this feature will (hopefully!) fix the issue. You can find the new spell calibration button if you go to Settings on the main menu. With this new feature, by casting each spell 50 times, the gestures become calibrated to your particular way of casting the spell, which will significantly increase your spell detection success rate.

Because of this, we very strongly recommend that everyone go through spell calibration!

Here are the detailed notes:

0.1.1

  • Added the ability for players to calibrate spell gestures for vastly increased spell gesture recognition. (Find it in Settings → Spell Calibration!)
  • Replaced player UI with an improved UI with additional indication of player health.
  • Improved wording of first-time tutorial message and added additional message at the end of the "basics" tutorial to draw attention to the fact that there are more tutorials.
  • Added some additional effects on minor actions such as high-fiving a guest.
  • Bug Fixes:
    • Rarely, in an online match the client's projectile would not return to their hand.
    • When clearing the Boss Trial tutorial, the "Shapes are Hard" achievement was incorrectly obtained.
    • The "Cool Story, Bro" achievement was not unlocking correctly. For those who have already gone through all the tutorials, completing any tutorial will unlock the achievement.
    • In an online match if the client was Ice Mage and activated their special, the special's hand glowing effect would not wear off, causing the player to be unable to cast spells for the remainder of the match.

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