Hey everyone!
We've been working hard towards our next major content patch 0.2.0, planned for release in early October!
But first, for the sake of transparency, we'd like to share some info with all of you regarding our philosophy with inVokeR moving forward.
First, we've been actively listening for feedback through as many channels as possible, and we'd like to assure you that we do hear your concerns. Currently, there are two major concerns that come up often, so we'd like to address them now:
- There isn't much single player content.
- Right now we have 3 modes of single player content:
- Target Break Time Attack: You have 2 minutes to break as many targets as possible. We intend this mode to be a causal and fun minigame to help train throwing accuracy.
- VS AI: Basic 1v1 battle against a CPU-controlled mage. 3 different difficulties. We intend this mode to be some additional training for online play, giving players a chance to learn and practice techniques in a controlled environment before going online.
- Boss Trial: Battle a large boss in a new battle format, instead of being in a hallway you're in an open area that allows you to teleport between large play areas to dodge attacks and position yourself. 3 different difficulties. We intend this mode to be a challenge for players who are looking for more interesting single player content.
Of these 3, the Boss Trial is by far the most popular. We've been kicking around a few ideas in the studio on how we want to expand our single player content to address this concern, and due to the popularity of the Boss Trial, in patch 0.2.0 we're going to be expanding on that content and adding additional (and much more challenging!) bosses for players to unlock and fight. We'll be making some more posts soon with more details and teasers, so stay tuned for more details!
There aren't a lot of people online to play with.The lack of people online is another very large concern that we share. To fix this, we're putting more effort into advertising, and we're actively looking into ideas that will help players be able to find other players more easily outside the game to schedule private matches. Outside of that, our plan is to expand our userbase with more single player content first, then add incentives for players to play online once more people own the game so that the userbase is more likely to remain stable instead of just spiking on an update and falling off again. We're also looking into options such as an in-game "Looking for match" flag that will look for players online but allow you to play any single player game modes while you wait. We know that it's frustrating when you buy a PVP-focused game like inVokeR and there's no one to play with, and we really want to fix it. We hope you'll understand our plan moving forward.As always, if you have any suggestions or feedback, please look over our feedback FAQ and leave us feedback! We'd love to hear from you all!