SUPERHOT VR
Playing now
5−5 vs. yesterday
0.1%of peak
All-time peak
4,734Jul 2019
Playing now
5−5 vs. yesterday
All-time peak
4,734Jul 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | SUPERHOT VR Patch 1.0.10 Hey there, How is your virtual life going? There were a few games issues that needed to be fixed. · Oculus SDK support for Oculus users Oculus owners had to use Open VR instead of Oculus SDK. That created problems for some folks so we fixed that. · Rebaked lightmaps on levels Basically to make levels prettier. It is a slight visual change. · Minor bug fixes That's it! Let us know what you think… | — | |
| Game update | SUPERHOT VR Patch 1.0.5/1.0.6 (bug fix) Fixed the fix. There was a bug in the demo where it used one control scheme in one level and then switched to other scheme. This was probably causing other issues. Hey everybody, We know you've all been waiting for this. The new patch is here, and it contains are as follows: · Fixed a bug where the items were falling out of non-dominant hand in Oculus version · General optimization · Some minor… | — | |
| Game update | SUPERHOT VR Patch 1.0.4 (Juiciness,GG EZ, Hey There A new day and an even newer patch. What do we have here: Main changes: · Improved juiciness of the game including: · Particle effects quality enhanced · Some surface effects animation improved · Adjusted scale for minor effects to be more visible · Non-gameplay animations fixes for more juiciness! · Fixed GG EZ achievement not unlocking (Now everyone who already unlocked all 7 challen… | — | |
| Game update | SUPERHOT VR Patch 1.0.3 - new control scheme goes default + a little extra Alrighty! So we spent the last few days testing and retesting the new control scheme and had you guys check it out as well. It does seem to be more comfortable for most, so we're now pushing the update to the default channel. Quick refresher on what this actually means (and what we totally look like in skintight spandex): To sum it up: · To grab an object use the trigger · To release it use the… | — | |
| Game update | SUPERHOT VR happy launch weekend and patch 1.0.1 Hey everyone, It's been one wild exciting week for us. We just came back from Digital Dragons, bringing home two awesome golden dragon egg awards for Best Design and Best VR Game. They're super heavy. Slawek, the Vive dev, has been hard at work crunching at bugs you guys reported since the release two days ago. We've got a first batch of them fixed and there's a patch rolling out right now. The… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.