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SUPERHOT VRNewsSUPERHOT VR happy launch weekend and patch 1.0.1
Game update

SUPERHOT VR happy launch weekend and patch 1.0.1

SUPERHOT VR · published 27 May 2017, 13:31 UTC

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Hey everyone,

It's been one wild exciting week for us. We just came back from Digital Dragons, bringing home two awesome golden dragon egg awards for Best Design and Best VR Game. They're super heavy.

Slawek, the Vive dev, has been hard at work crunching at bugs you guys reported since the release two days ago. We've got a first batch of them fixed and there's a patch rolling out right now. The biggest bits that we've resolved:

Changelist for SUPERHOT VR 1.0.1 - 27 May 2017

  • Solved issues with hand-controller position mapping for some players
  • Improved progress reset thingy (saw issues with restarting the story)
  • Changed how some items are gripped (certain items stick to hands more naturally)
  • Fixed seldom crashes with our VR stats system
  • Performance and rendering quality improvements

We're combing through all the feedback and forums, so definitely poke us here or send an email to [email protected] if you see anything else you'd like us to fix. 🐞

Plus there's a bunch of us now at Pixel Heaven, showing SUPERHOT VR and rooting for SUPERHOTs nomination for the Pixel.Awards. Keep fingers crossed guys!

Thank you for being awesome!
<3 Tom

Odi the SUPERHOTDOG 💖s you too.

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