AFTERBURN
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
211 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
211 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v1.39 - More Tweaking 'Night Time' lighting tweaking · Barrel roll steer sensitivity tweaking (for mouse controls) · Some FX bug fixing Some more tweaking due to feedback over the last update. And the steer sensitivity tweaking might ease some frustration with the barrel roll, let me know! Finally, there is a new SITREP for TOP DOG 👈 That's it! | 9877104 | |
| In-game event | v1.38 - About FOV Added 'slow motion on kill' option · Reduced 'FOV zooming' on thrust · Fixed size for HUD icons (detached from FOV) Just some tweaking regarding FOV and a new option I'm sure some of you will appreciate. Also, friendly reminder for TOP DOG first SITREP 👈 That's it! | 9584429 | |
| Community | TOP DOG This is basically AFTERBURN Endless Mode on steroids: with strafing (instead of barrel rolling), guns and missiles (at the same time) and upgrades! Please check it out and let me know what you think! 👇 | — | |
| Game update | v1.37 Fixed some issues with input mapping. | — | |
| In-game event | v1.35/36 - Better, Faster, Stronger v1.35 · High-ROF turret for all aircrafts. BRRRT · Better 30mm for all aircrafts · Faster armor regen for all variants (fastest on 'L') · Stronger barrel rolls on the 'Falcon' · +10 Armor and faster 30mm on the 'Eagle' The goal with these changes is to make some of the least used setups a bit more competitive in comparison to the 'Hawk with missiles' setup. The 'Falcon' now gets to be the one w… | — | |
| In-game event | v1.33 - Fixing & Dev Update v1.33 • Fixed cargo score exploits No more score/extra time when damaging a cargo engine. Destroying a cargo now gets you 1500 points + 30 sec of extra time. Thanks to Hijongpark for pointing out the exploit. • Tweaking enemy falcon Slower steering but now they can fire at you from behind. Dev Update In case you're wondering due to the lack of recent updates, I'm working on a sequel and hopeful… | — | |
| In-game event | v1.3 - 'Rebind' • Added key rebinding At long last, you can now rebind keys in-game. That was a big change and there could be some unexpected issues lurking. I'll be around as usual if there are problems, let me know! • Tweaking enemy respawn ranges Cargos and radars need a bit more distance to respawn. That's it! | — | |
| Major update | v1.2 - 'Endless' • Added 'Endless' game mode Endless waves, no checkpoints, random seed for each new run and a dedicated leaderboard. And the wave size is dynamic, depending on your skill (will probably need some tweaking later). • Distant enemies will respawn Now you can go in any direction as much as you want. I'm not 100% sure this is appropriate for campaign mode but I think it makes the game more fun, thou… | — | |
| In-game event | v1.1 - 'Roll & Pull' • Added 'Stick Mode' control option This one is for stick users. Set it to 'Roll & Pull' if you prefer classic flight-sim controls. Beware though, there's no separate yaw control. • Added 'Camera Mode' option Do you want the widescreen experience but don't have a 21:9 monitor? I've got you, set it to 'Cinematic'. • Added more HUD colors Added a few more color options and finally the HUD text ch… | — | |
| In-game event | v1.02 - 'All you can fly' • Removed 'Overdue' fail state I don't make this change lightly, it is one of those things that can change the feel of the game. Anyway, it's all the same until you run out of time, after that the mission will continue but you will not be getting any extra seconds on kill and the dangerous flying bonus stops working. Nothing changes for veteran players and new ones (and those who want a more re… | — | |
| In-game event | v1.01 - Tweaking & Aiming • Some help & tweaks for new players Mostly applies to first-time players: added a few words, made the 'master barrel roll' achievement a bit easier to obtain and the aircraft config is not saved anymore if it is locked and you quit the game. • Aim prediction & 30mm tweaking Thanks to Fmily for insisting, there was indeed something that could be fixed. For details 👉 • Bugfixing Sometimes, the… | — | |
| Steam news | v1.0 - Launched! That's it, Afterburn has launched out of early access. Many thanks to everyone that played during Early Access, your feedback and support was essential to reach this point. Welcome to new players and I'll see you all on the leaderboards! | — | |
| In-game event | v0.85 / v0.99 - Wrapped Up I need your help. Do you have 5 min to review the tags applied to the game and perhaps boost some of the more relevant ones like 'flight' ? Afterburn is releasing out of early access very soon and that can help a lot with the visibility of the game. UPDATE: this 👇 has been reverted back in v0.99. About v0.85, it is mostly a maintenance update but I wanted to try and merge the 'Last Campaign' b… | — | |
| In-game event | v0.84 - Ranking, Wrapping Up & Stats Reset? First of all, I'm thinking about doing a reset of the stats / achievements on release: yay or nay? Please let me know. • Ranking Leaderboard You can find it after the 'last campaign' board, in the hangar. It will update on each new day and will show the average score between the last 2 days and the total stats at that moment (missions, hours, kills). The 'current / last campaign' boards, under… | — | |
| In-game event | v0.83 - Radars, Tweaking & Polishing • Radars fire missiles from mission 4 Added some thrills to the last 3 missions. • Gameplay tweaking You'll have to destroy 3 engines to bring down a Cargo now. Total health doesnt change, so each engine now takes a bit less to damage (4 Hawk missiles, 7 Falcon rockets or 10 Eagle rockets). Plus, no more 'Dangerous Flying' points for dead Cargos and Radars. • Polishing Added a sound cue when hi… | — | |
| In-game event | v0.82 - Introducing the Eagle • Added the 'Eagle' A bit of mashup between an F-15 and a Su-57. Movement wise, it is the most balanced plane. It also gets the 30mm cannon as default weapon. You'll have to grind some kills to unlock the 30mm on the other planes. • Complete aircraft customization With this update, aircraft selection/customization is finally complete with 3 planes, 3 variants and 3 weapons types for each (turre… | — | |
| In-game event | v0.81 • Better Target Locking Cargo mines and out of range targets gets a lower priority and should not interfere too much now. • Added 'out of range' HUD indicator Took a while but there you go. • Gameplay tweaking The radar takes 4 missiles to destroy (it was 5) and enemies crashing give you half their normal score, no more free lunches. • More optimizations and bugfixing Finished the optimization… | — | |
| In-game event | v0.80 - Final Terrain • Terrain overhaul All new, 3 different terrain types with 3 'time of day' variations (which can be customized in the options). The terrain is done. • Last mission split in two parts We're back to 6 missions total with a single epic wave for the last one. There will be no more changes to the campaign structure, only tweaking and adding new enemy types. • Aircraft variants tweaking and removed t… | — | |
| In-game event | v0.79 • Improved and more diverse enemy spawn Spawn patterns for Falcons and Valkyries should be a bit more interesting now. • No more endless last mission So, we've been trying the endless mode for a bit now but I think Afterburn is more fun when there is a score ceiling. For most of us it wont change much, I've noticed that most people dont go beyond the 3rd-4th wave of the last mission anyway. Wha… | — | |
| Game update | v0.78 Quick update to tweak a few things. • Extra-time tweaking Back to how it was a bunch of versions ago: 15 sec for cargo / radar, 10 sec for valkyries, 5 sec for falcons. In endless the values drop after each wave to a minimum of 20%. • No more crashing with enemy jets I guess a few of you will like this one. • Added 'Target Lock' option Set how fast it takes to change target. | — | |
| Game update | v0.77 Mission waves. · Last mission is endless. · Aircraft variants tweaking. · Added 'X' variant. Waves and mission changes We are down to 5 missions total, with waves and they should ramp a bit better than before. The last mission has endless waves but extra time on kill is down to 5 seconds: beware this is just the first iteration, I'm sure it will need a lot of tweaking. Aircraft variants Skins,… | — | |
| Game update | v0.75 and v0.76 v0.75 · Added simple aircraft customization. · Added basic tutorials. · 'Falcon-C' is the new 'Falcon' · 'Falcon-M' is now the 'Hawk' · Tweaking and polishing v0.76 · Better timing for tutorial pop-ups. · Weapon overheating mechanic. · Auto-Turret buffed and added to the 'Hawk'. · Added wider FOV option. The big change, aircraft customization I know, not a lot of options so far but I think this… | — | |
| Community | v0.75 Preview Wanted to release this today but I need a few more days so here's a little sneak peek: | — | |
| Game update | v0.74 Fixed game-breaking bug: the game could freeze on the mission recap screen. · Testing new scoring. · Valkyries nerfed a bit. So, what is this new scoring about? Accuracy is no longer a major factor but it is added as a bonus at the end, along with the time bonus. Not sure how this will play out but usually simpler things works best. Lets try this. I've also been working on something more substa… | — | |
| Game update | v0.73 Target locking improved: less jumping around. · General gameplay tweaking. · Falcon-C tweaking: easier aiming but less extra time on kill. · Some polishing here and there. It's not the content patch I was planning for but I'd like to tackle some of the balancing issues we've been discussing on the forums lately. So, each player aircraft has its own 'extra time on kill' now: the Falcon has the m… | — | |
| Game update | v0.72 Missions tweaking: 6 missions total, adjusted a bit the difficulty curve and added a couple more enemy spawns. · Fixed AI aiming + more effective barrel rolls: now the AI uses the fixed aim prediction of v0.71 and so I had to make barrel rolls more effective (Falcon-C has the best improvement in that regard). · Improved Falcon-M missiles. · Added controls options: if the mouse controls seem too… | — | |
| Game update | v0.71 Fixed aim prediction. · Fixed some controller issues. Another quick update, I wanted to wait and put some more stuff in it but the fixed prediction code does make the shooting quite more enjoyable, especially with the Falcon-C. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.