AFTERBURN
Playing now
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0.0%of peak
All-time peak
211 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
211 Sep 2026
| Published | Title | Build |
|---|---|---|
| Engine Security Patch A patch for the Unity engine was released yesterday to fix possible exploits. 🫡 | 20241703 | |
| v1.39c Just a very tiny update to fix a couple of shader bugs that you probably never noticed. | 11136734 | |
| v1.37 Fixed some issues with input mapping. | — | |
| v1.2 - 'Endless'major • Added 'Endless' game mode Endless waves, no checkpoints, random seed for each new run and a dedicated leaderboard. And the wave size is dynamic, depending on your skill (will probably need some tweaking later). • Distant enemies will respawn Now you can go in any direction as much as you want. I'm not 100% sure this is appropriate for campaign mode but I think it makes the game more fun, thou… | — | |
| v0.78 Quick update to tweak a few things. • Extra-time tweaking Back to how it was a bunch of versions ago: 15 sec for cargo / radar, 10 sec for valkyries, 5 sec for falcons. In endless the values drop after each wave to a minimum of 20%. • No more crashing with enemy jets I guess a few of you will like this one. • Added 'Target Lock' option Set how fast it takes to change target. | — | |
| v0.77 Mission waves. · Last mission is endless. · Aircraft variants tweaking. · Added 'X' variant. Waves and mission changes We are down to 5 missions total, with waves and they should ramp a bit better than before. The last mission has endless waves but extra time on kill is down to 5 seconds: beware this is just the first iteration, I'm sure it will need a lot of tweaking. Aircraft variants Skins,… | — | |
| v0.75 and v0.76 v0.75 · Added simple aircraft customization. · Added basic tutorials. · 'Falcon-C' is the new 'Falcon' · 'Falcon-M' is now the 'Hawk' · Tweaking and polishing v0.76 · Better timing for tutorial pop-ups. · Weapon overheating mechanic. · Auto-Turret buffed and added to the 'Hawk'. · Added wider FOV option. The big change, aircraft customization I know, not a lot of options so far but I think this… | — | |
| v0.74 Fixed game-breaking bug: the game could freeze on the mission recap screen. · Testing new scoring. · Valkyries nerfed a bit. So, what is this new scoring about? Accuracy is no longer a major factor but it is added as a bonus at the end, along with the time bonus. Not sure how this will play out but usually simpler things works best. Lets try this. I've also been working on something more substa… | — | |
| v0.73 Target locking improved: less jumping around. · General gameplay tweaking. · Falcon-C tweaking: easier aiming but less extra time on kill. · Some polishing here and there. It's not the content patch I was planning for but I'd like to tackle some of the balancing issues we've been discussing on the forums lately. So, each player aircraft has its own 'extra time on kill' now: the Falcon has the m… | — | |
| v0.72 Missions tweaking: 6 missions total, adjusted a bit the difficulty curve and added a couple more enemy spawns. · Fixed AI aiming + more effective barrel rolls: now the AI uses the fixed aim prediction of v0.71 and so I had to make barrel rolls more effective (Falcon-C has the best improvement in that regard). · Improved Falcon-M missiles. · Added controls options: if the mouse controls seem too… | — | |
| v0.71 Fixed aim prediction. · Fixed some controller issues. Another quick update, I wanted to wait and put some more stuff in it but the fixed prediction code does make the shooting quite more enjoyable, especially with the Falcon-C. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 4 Oct 2025 | Sat | 09:34 | Engine Security Patch | 20241703 | public | 1 | — |