ROUTINE
Playing now
41−12 vs. yesterday
2.6%of peak
All-time peak
1,571Playing now
41−12 vs. yesterday
All-time peak
1,571Dec 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | ROUTINE OST OUT NOW + 25% OFF SALE Hello everyone! It’s an exciting day for ROUTINE, as the official soundtrack is now available on Steam, and the game is also 25% off as part of the Raw Fury Publisher Sale! So if you’ve been meaning to pick up the game, this is the biggest discount so far. And if you already played it, you can now go back and relive its atmosphere through the music anytime you want ▼ The soundtrack was composed… | — | |
| Community | ROUTINE SOUNDTRACK Hi all! We’re excited to share that the official ROUTINE soundtrack , created by our sound designer N.J. Apostol , will soon be available on Steam! Audio plays a central role in ROUTINE. With a fully diegetic interface and no HUD, you’re often relying on your surroundings and your instincts to keep moving forward. That’s why we’re especially thrilled to let you experience this curated selection… | — | |
| Community | STEAM COMMUNITY ITEMS Hi everyone, Raw Fury here! Since launch, we’ve seen quite a few of you asking for Community Items on Steam. And while we already have a few ideas of our own, we would also love to hear yours. Use this post to share your ideas and suggestions about what you would like to see featured. Whether it’s profile backgrounds, emoticons, avatars, or frames, let us know what you’d be most excited about.… | — | |
| Community | Extended development family Hey all, Aaron Foster here from Lunar Software. Today, I would like to talk a bit about some of the important people who helped make ROUTINE special. While Lunar Software is a core team of three, many wonderful individuals generously gave their time and expertise to help us reach the finish line. We truly could not have done it without them, and today, I would like to highlight just a few of th… | — | |
| In-game event | HOTFIX R.2.2.0.0 Hello everyone, This is a hotfix for patch R.2.1.0.0 that includes a few bug fixes and quality of life updates . We saw comments and reports that since implementing Render-Scale & DLSS/FSR options, some players were experiencing worse performance. After some investigating, we determined that the issue was related to a mismatch between Render-Scale values. To fix this, we have now added a Defaul… | 22236094 | |
| Community | TRAILER CONTEST - WINNERS Hi everyone, Raw Fury here! We’ve officially reached the final stage of the ROUTINE Trailer Contest , and we can honestly say that choosing the winners was no easy task. We’ve seen so many incredible trailers, and we can’t thank you enough for the creativity and effort you poured into your work, especially within such a short timeframe. And now… It’s time to reveal the winners! Community winner… | — | |
| In-game event | PATCH R.2.1.0.0 Hello! In this patch, we've added a few new options in the Graphics menu: these are DLSS, FSR, and Renderscale! This is alongside a few general fixes and minor improvements: · Added: DLSS (PC ONLY) · Added: FSR (PC ONLY) · Added: Renderscale (PC ONLY) · Improved: Minor optimization improvements in the Ward. · Fixed: AI navigation locations in The Ward where AI could get stuck. · Fixed: Translat… | 22194763 | |
| Community | TRAILER CONTEST - VOTE NOW! Hi everyone, Raw Fury here! The ROUTINE Trailer Contest submission period is now over, and we want to start by saying a huge thank you for the incredible effort you put into your videos! Your creativity blew us away. To keep the contest as fair as possible for everyone, we have reviewed all submissions to ensure they meet the contest criteria. A few entries could not be accepted, and we’ll be r… | — | |
| Community | COMMUNITY SCREENSHOTS Hi all! This is Raw Fury. First of all, we want to thank you for all the incredible trailers you’ve submitted for the trailer contest so far. The talent in this community is honestly mind-blowing! While we wait for more players to join in, we wanted to revisit a previous request we shared with you. About a month ago, we asked you to post your screenshots and videos from the game… and you delive… | — | |
| Community | ROUTINE TRAILER CONTEST Hi everyone, Raw Fury here! We hope you had a great start to the year. We’re still amazed by the huge amount of support we’ve received over the past months, and we couldn’t be more grateful. That’s exactly why we decided to organize a trailer contest , to thank you for your incredible support and celebrate your creativity. Below you’ll find all the information about the competition, but TLDR: w… | — | |
| In-game event | PATCH R.2.0.0.0 Hello all! For this patch, we wanted to focus on some of the technical issues you’ve been reporting to us, as well as a small number of extra control options. If you were previously stuck in an area with shutters, you should now be able to exit safely by moving around the area a little. We sincerely apologize for this issue. If anyone is still stuck after the patch, please contact the Raw Fury… | 21509111 | |
| Community | THANK YOU & HOLIDAY BREAK Hello everyone, We hope you are well and are gearing up for a nice and relaxing holiday period that includes playing lots of great games! Last week, we released a patch (R.1.9.0.0), and you have sent us some great feedback for changes and feature requests for our next one. Before we go on our holiday breaks, we wanted to let you know that we are aiming for the next patch to be out in January. D… | — | |
| Community | ACCOLADES TRAILER Hello everyone! Raw Fury here. It’s been two weeks since the release of ROUTINE , and the response has been incredible. Seeing players share their experiences, videos, and reactions has been amazing for everyone involved. The press and media reception has also been far beyond what we expected, and today we want to celebrate that by sharing the ROUTINE Accolades Trailer ! Congratulations to the… | — | |
| Community | ROUTINE - WINTER BUNDLES Hi everyone, it’s the Raw Fury team! As the Winter Sale is right at our doorstep, we are happy to introduce two Winter Bundles ! If you’re deciding which games to get during the Steam Winter Sale , here are the two bundles we’ve paired ROUTINE with for this special period. Mystery Bundle Our first bundle is a Mystery Bundle , featuring The Séance of Blake Manor , Call of the Sea , and Blue Prin… | — | |
| Community | Relatable Sci-Fi. Developing ROUTINE Hey all, Aaron Foster here, Lead Artist and Designer from Lunar Software, and today I would like to talk a bit about ROUTINE’s “Relatable Sci-Fi” world. ▌What is Relatable Sci-Fi? This is a term that I do not think is widely used to describe a variant or subgenre of science fiction. However, it formed the very foundation of how we visually and audibly ground the world of ROUTINE. When you are w… | — | |
| Community | REVIEW ROUND-UP - PART 2 Hi everyone, Raw Fury here! It’s been almost two weeks since ROUTINE launched, and in that time, the game has received an impressive amount of coverage and reviews. Here’s a round‑up of our favorites - the ones that entertained us, and the ones that hit us right in the heart. We’re also thrilled by the reception you’ve shown ROUTINE. The latest AMA hosted by the Lunar Software devs on Reddit is… | — | |
| Community | HOTFIX 1.9.0.0 Hello everyone, Just a very short post! Yesterday, we pushed a new patch ( R.1.8.0.0 ) with some small bug fixes and QoL updates. Today, we saw some reports that the effects toggle for Film Grain was not correctly persisting between levels . We know this was an important community request, so we have corrected that with hotfix R.1.9.0.0 . Sorry for any inconvenience this may have caused, and th… | — | |
| Community | PATCH 1.8.0.0 Hello everyone! First off, thank you for all your feedback. We have taken some of the top requests that we could get into your hands as quickly as possible, such as movement key rebinding for keyboards and additional graphics options ! We couldn’t address everything in this patch, but we are reading all of the comments and putting together a list for upcoming updates . Thank you for your patien… | — | |
| Community | IC PLUSHIE - MAKESHIP CAMPAIGN Hi everyone, Raw Fury here! While Aaron, Jemma, and Pete are still working away on the first QoL patch, we wanted to give you some other news that we think anyone who has played ROUTINE so far will enjoy. ROUTINE has been out for almost a week now and there is one question in particular that has dominated our social channels, Steam forums, and even our recent AMAs... WILL THERE BE AN IC PLUSHIE… | — | |
| Community | ROUTINE - REDDIT AMA Hello everyone, This is Aaron, Jemma, and Pete from Lunar Software. We are hosting a live AMA on the r/Games subreddit . Please join us HERE to talk about ROUTINE, Lunar Software, Game Development, and, of course, Horror Games! Feel free to post questions there, and we will do our best to answer as many as we can. And finally, the team here just wants to express how thankful we are to everyone… | — | |
| Community | POST LAUNCH FEEDBACK Hey Folks, First off, thank you all. The posts, messages & interactions we have had with you over the last 36 hours have been nothing short of amazing. We did not expect to receive so much love, enthusiasm & kindness. The experience has been surreal for us, and we just wanted to say that we appreciate each and every one of you for being with us up until the launch. We also want to let you know… | — | |
| Community | ROUTINE - AVAILABLE NOW █ After an incredibly long journey, we would like to officially say that ROUTINE is OUT NOW! We first announced the project 13 years ago as a small team of 3. Now, after 5 years of trying hard to re-build the project with RawFury, it is ready. We've shared a timeline below that details the journey we've been on but, through everything, the one thing that has helped us going is you, the players.… | — | |
| Community | ROUTINE - Review round-up Hi everyone! ROUTINE is finally launching tomorrow, and the first reviews are in! We’re absolutely thrilled by the incredible reception the game has received from the press even before release. Seeing the excitement around ROUTINE is amazing, and it makes us even more eager for everyone to try it. If you haven’t caught them yet, here’s a selection of some of the standout reviews. ► Kotaku “Ther… | — | |
| Community | Meet the Audio Lead on ROUTINE Hello again! Karen Hernández here, Community Manager at Raw Fury. Today, I would like to introduce N. J. Apostol, the wizard behind much of the amazing audio you will get to hear in ROUTINE, launching on December 4th. NJ was kind enough to sit down with me and answer a few burning questions I had about the sound of ROUTINE. Why don’t you tab the song and listen to it while you read the intervie… | — | |
| Community | DEVELOPER Q&A - PART 4 Hey all! Aaron, Jemma, and Pete here from Lunar Software. We still can’t believe there are only 6 days left until the launch of ROUTINE, but we are very appreciative of the community support and feedback over the past few weeks. And since the release is just around the corner, we thought it would be a good time to clear up some questions that came up recently, especially during the AMA. Here’s… | — | |
| Community | ROUTINE - IGN FIRST & EDGE MAGAZINE Hi everyone! With ROUTINE launching in less than a week, we wanted to take a moment to revisit last month’s media coverage. One of the main highlights was that ROUTINE was the cover feature of EDGE 417 . Released on October 30th, the issue includes an exclusive behind-the-scenes look at ROUTINE. If you’d like to dive deeper, you can grab your copy here . ROUTINE was also featured in the IGN Fir… | — | |
| Community | DEVELOPER Q&A - PART 3 Hey guys! Aaron, Jemma, and Pete here from Lunar Software. Here's part three of the Q&A for ROUTINE! 1. Has pricing been confirmed yet? ROUTINE will launch for $24.99. 2. Has the game really taken 13 years to develop? While we started ROUTINE roughly 13 years ago in Unreal Engine 3, which set a lot of groundwork for us conceptually and thematically, when we rebooted ROUTINE in Unreal Engine 4 (… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.