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ROUTINENewsHOTFIX R.2.2.0.0
In-game event

HOTFIX R.2.2.0.0

ROUTINE · published 9 Mar 2026, 17:34 UTC · build 22236094

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Hello everyone,

This is a hotfix for patch R.2.1.0.0 that includes a few bug fixes and quality of life updates.

We saw comments and reports that since implementing Render-Scale & DLSS/FSR options, some players were experiencing worse performance.

After some investigating, we determined that the issue was related to a mismatch between Render-Scale values. To fix this, we have now added a Default option inside the Render-Scale settings, which should use the same value that was used in previous builds. Additionally, we have also added more Render-Scale values to select from.

We have also updated the Anti-Aliasing option in the Graphics menu to highlight that the currently selected AA-Method gets disabled when using DLSS/FSR.

If you would like to return to your previous settings from before Patch R.2.1.0.0, make sure the following settings are set to these values:

  • Anti-Aliasing: TAA

  • Render-Scale: DEFAULT

  • DLSS/FSR: FALSE

This patch may reset some of the values in your Graphics settings. We apologise for any inconvenience caused, and thank you all for the feedback and information, which helped us find the culprit. :) 

  • Added: More Render-Scale increments added (50, 60, 70, 80, 90, 100)

  • Added: Render-Scale Default setting added, which will match what your previous value prior to patch 2.1.0.0.

  • Added: Automatic Render-Scale option switched from 100 to DEFAULT.

  • Improved: Anti-Aliasing option gets disabled when enabling DLSS/FSR.

Note: The Default Render-Scale option will use a value unique to your system, based on factors such as your GPU & Resolution. Your Default may not be the same as someone else's. 

------------------------------

Please note that the following changes only affect the Windows Store version and not Steam or the console builds:

  • Fixed: DLSS not working as intended for users playing on the Windows Store version of the game.

- Lunar Software

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