Sky Rogue Original Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Update 1.3 Released! This update has been in the works for months, we hope you enjoy it! NEW STUFF: - PUMA Warbird Bomber - MONARCH Experimental Drone (requires you to beat the game) - New ground targets, keep an eye out! - New engine sounds for interceptor and bomber aeros - Co-op: players can respawn if the other player kills a certain number of enemies CHANGES: - All platforms now load savegames and mods from th… | — | |
| In-game event | 1.2.9 Released! This update contains important bugfixes and some minor gameplay changes in preparation for 1.3 ===================================== v 1.2.9 Changelog: ===================================== CHANGES: - NEW: slight dropshadow added to target HUD text to make it easier to read in bright conditions - NEW: Menus: Added instructions for undocumented Page Left / Page Right buttons - NEW: Progress bar… | — | |
| Game update | 1.2.8 Released! This is a minor update with a few important fixes - Fixed: Enemies would lock onto you but not fire any missiles in some particular situations - Fixed: cash and tech points would not be gained after the tutorial if you started it from the main menu "Tutorial" button. - Fixed: Scrolling down on the warp menu in certain cases could lock up the menu - Fixed: when dodging in cockpit mode, the fusel… | — | |
| In-game event | 1.2.2 Released! This release is mostly bugfixes, notably a fix to the bombsight which landed bombs slightly ahead of the crosshairs in 1.2.0. There are a few tweaks to warping (you now get bonus cash) and mods (area of effect weapons are much easier to implement). ===================================== v 1.2.2 Changelog: ===================================== CHANGES: - BRONCO tech prerequisite is now TWIN-GUN i… | — | |
| Major update | Update 1.2 Released! The WARP feature was developed based on user feedback and as you might notice is a fairly standard feature now in a lot of rogue-lite / roguelike games. The pacing of Sky Rogue's gameplay is not as fast as certain other rogue-lites, so the time spent playing through Days 1-4 for the umpteenth time (for example) just to get to missions that match your skill level wasn't trivial. We hope this mak… | — | |
| Game update | 1.1.6 Released! This is another bugfix build with some minor improvements. You may have to set your control bindings again, sorry for the inconvenience, but now they are saved along with all the other save data on the Steam Cloud. v 1.1.6 Changelog: CHANGES: - You may need to rebind your controls if you are not using defaults; custom control bindings were being saved to the Windows registry (and other places o… | — | |
| Game update | 1.1.5 Released! This release has a bunch of minor bugfixes along with some minor polish and upgrades since it's been quite awhile since the last update. Another update is in the works with some new content and possible gameplay changes! CHANGES: - Upgraded Unity and Rewired; you might see better controller support and less crashes if you had issues with either - Loading screen will no longer lock up the game a… | — | |
| Game update | 1.1.3 Released! This is mostly a bugfix release which also brings in a number of new translations. NEW STUFF: - New translations: русский, Español, Português CHANGES: - When choosing techs, you will now be told how many more you can choose next to the "RESEARCH" prompt - Widened buttons on most menus to avoid overlap issues with other languages - Reduced Thunder Beam ammo: 50 -> 30 - Adjusted cloud render dist… | — | |
| Game update | Update 1.1 Released! Changelog: NEW STUFF: - AURORA Experimental Interceptor - Cockpit models for all of the aeros! - Some options can be changed when you pause the game - "Delete Save Data" added to Options menu - New translations: 한국어, Deutsch, Italiano CHANGES: - Co-op is vertical splitscreen by default now that it works properly with all menus in the game at 16:9 resolutions - "Tutorial" menu option added in ca… | — | |
| Game update | 1.0.2 Released! NEW STUFF: - TORPEDO "Partisan" Aerotorpedo - Heavier, more accurate version of the heavy rocket CHANGES: - You can change your loadout when landing on the carrier - Hitpoints for most large buildings and airships halved to make interceptors more generally useful - Reduced damage of most air-to-ground weapons slightly, but not as much as the hitpoint tweak, so they effectively do more damage -… | — | |
| Game update | v 1.0.1 Released! This release is mostly just bugfixes, thankfully they aren't too many! CHANGES: - COMMAND model updated - Rearm + Repair base cost lowered slightly FIXES: - 日本語バグ修正! - Landing on the carrier during a mission would leave a copy of your aero on it, then disable the "Gun" button - Some words weren't translated in any language - Experimental fix for some players who crash when starting the game (pr… | — | |
| Game update | v1.0 Released! The very first version of Sky Rogue was made in a week in July 2013. We released it on itch.io in January 2014, then on Steam Early Access in July 2015. The game you're playing today is the culmination of more than 4 years work, we sincerely hope you enjoy it. Good hunting, rogues! v 1.0 Changelog: NEW STUFF: - ODIN Experimental Bomber: only available after beating the end boss - Detailed Aerop… | — | |
| Game update | Beta 3.1 Released! Lots of fixes, getting ready for version 1.0! Beta 3.1 Changelog: NEW STUFF: - Added weapon firing effects to micromissiles, guns, and rockets FIXES: - You can now use the left and right arrow keys while holding shift. If you still experience problems, reset to defaults in the Rebind Controls menu - MEDVED's cockpit camera was in the wrong place - Upgraded Rewired input library to 1.1.5.3U5 ...… | — | |
| Game update | Beta 3 Released! This is the last Beta! 1.0 release is coming around the corner. Beta 3 has a lot of stuff we've been meaning to do for months or even years and wanted to get done before 1.0. Changelog: NEW STUFF: - Trees, cacti, and rocks! - Destroying certain buildings causes certain side-effects - Carriers and Drednauts now have small, indestructible gun turrets ... watch out! - New mission target: GRYPHON (… | — | |
| Community | 1.0 Release Plans and Price Bump Hello, pilots! The 1.0 Release is coming soon! There will be a Beta 3 release before it. Part of that means raising the price of the game to its final release price: $19.95 USD. This might be different in your local currency! The price change will occur Monday, July 24th. Anyone who's sitting on the fence about buying the game should really do it now! Of course, everyone who's already bought th… | — | |
| Game update | Beta 2.2 Released! This mostly has some bugfixes and tweaks, but new content is coming in Beta 3 just around the corner! NEW STUFF: - Sound slider in the options menu! About time. - New achievement for researching all 'experimental' technologies CHANGES: - Missile guidance should be slightly improved now; they would lead their targets too aggressively and sometimes miss when fired at good angles while travelling… | — | |
| Game update | Beta 2 Released! Beta 2 brings in Endless mode along with the first mobile sea enemies and the ROGUE II aero, which is the first piece of "New Game+" content. Beta 3 has more content planned along with better mission variety and metagame side-effects for destroying partciular buildings. Changelog: NEW STUFF: - Endless Mode! Endless mode has no end boss, it simply continues on forever. - CUTTER naval craft - CUT… | — | |
| Game update | Beta 1.2 Released! This version only brings some important bugfixes... Beta 2 has been in the works for more than a month now and should follow on Beta 1.2's heels. FIXES: - Custom missions can be played again! - You will no longer get stuck in zoom if you zoom the camera | — | |
| Game update | Beta 1.1 Released! This release is mainly bugfixes, but includes some changes to the endboss to reduce the ways you can kill it in a "boring but safe" way. There are probably still more ways I don't know about, please go find them. :) CHANGES: - Endboss is significantly harder now ... don't fly too far away FIXES: - Couldn't beat the boss in co-op if one player was dead - Aerolab menu fixed in co-op - Flak bullet… | — | |
| Game update | Beta 1 Released! Changelog: NEW MUSIC! - A completely new dynamic soundtrack by Phonetic Hero ( BIOMES! - Not just blue anymore: arid and snow levels appear later in the game ENDBOSS! - You can win: a secret enemy superweapon awaits you on the final island! NEW STUFF: - New model for the VECTOR Medium Interceptor - Several new turret types appear in the arid and snow biomes - A button prompt will appear when yo… | — | |
| Game update | Alpha 29.2 Released! This is just a few important bugfixes before Beta 1 is released! The major change here is much better support for flightstick / throttle controls. Changelog: FIXES: - You will lose any money you make during a mission if you quit the mission or the game. Of course, completing the mission will let you keep any money you gained. - Updated input library (Rewired), adjusted max controllers per playe… | — | |
| Game update | Alpha 29.1 Released! This is mostly a bunch of much-needed bugfixes, but a steep difficulty increase after Island 10 has been added to challenge players who get that far. Changelog: CHANGES: · Added an insane difficulty ramp-up after Island 10 FIXES: · Dodge tutorial fix (mouse control dodge didn’t work) · Fixed longstanding co-op bug where player 2’s kills would not earn any money. Sorry that this very important b… | — | |
| Game update | Alpha 29 "Cobra Turn" Released! A new aero, upgrades, aeropedia, and a serious easing of the game’s difficulty curve are in this update. Switching to the Rewired input system means a LOT more out-of-the-box support for flight sticks, and more in-depth control rebinding options. This is the last major version until Beta! NEW STUFF: - ORCA Heavy Interceptor - Aeropedia: Permanently records the number of kills for each enemy and… | — | |
| Game update | Alpha 28 "Barrel Roll" Released! New bomber, new bomb, new terrain, and a whole bunch of improvements get us closer to Beta! NEW STUFF: · MEDVED - Heavy Bomber · UB-2 - Basilisk - Heavy area-of-effect bomb · "Dodge" special is now built-in to every aero, triggered using L3 or the C key by default · New modding system using Unity asset bundles: More details in the official modding guide... basically it's a new method of making… | — | |
| Game update | Alpha 27 "Immelmann Turn" Released! This update includes new content and polish that's been in the works for a long time. Hopefully the game will be ready to go into Beta soon! Alpha 27 Changelog: NEW STUFF: - ONI - Swing-wing Bomber - L-DRONE - Special - In-flight Launched Drone - Special which launches a friendly autonomous drone - TAIL-GUN - Special - A tail gun which automatically aims at the closest enemy when you fire it -… | — | |
| Game update | Alpha 26.3 Released! This one is almost strictly a bugfix release, trying to get things stable so that Alpha 27 is a really great version. Changelog: ADDITIONS: · The total number of deaths you have experienced is recorded on the “you died” screen · New ground target: CARGO, low HP and come in sets of 4, perfect for cluster bombs (custom mission prefab: “Buildings/cargo_pod_4”) FIXES: · Target lead prediction for A… | — | |
| Game update | Alpha 26.2 Released! This version is mostly bugfixes and minor additions, but also adds basic CUSTOM MISSION support. Check out the Workshop for missions to download, or check out the Modding Guide to find out how to make your own. Alpha 26.2 Changelog: CONTROLS: - "Beginner Controls" have been greatly changed to be a lot more inutitive to use, less disorienting, and work better with mouse controls. MODDING: - Cust… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.