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Sky Rogue Original SoundtrackEventsBeta 1 Released!
Game update

Beta 1 Released!

Sky Rogue Original Soundtrack · published 23 Feb 2017, 17:02 UTC

All eventsPlayers around this dateRead on Steam

Changelog:

NEW MUSIC!
- A completely new dynamic soundtrack by Phonetic Hero (https://phonetichero.bandcamp.com/album/sky-rogue)

BIOMES!
- Not just blue anymore: arid and snow levels appear later in the game

ENDBOSS!
- You can win: a secret enemy superweapon awaits you on the final island!

NEW STUFF:
- New model for the VECTOR Medium Interceptor
- Several new turret types appear in the arid and snow biomes
- A button prompt will appear when you are in the landing area of a carrier or ground base that will let you safely auto-land; you can still do it the old fashioned way
- A bunch more Steam achievements!
- "Drift" skin
- UI graphics changed in some places for a cleaner look
- UI sound effects improved, and added in many more places
- Aeros will appear on the carrier deck as you unlock them

CHANGES:
- Landing during a mission now costs money. The cost increases each time you land on the same island, and increases slightly less as you get further in the game.
- The weapon wheel is now always visible during flight, so you can be aware of everything you have equipped
- The bombsight is calibrated for the altitude of your current target. If you're having trouble hitting a target on a mountaintop, for example, try targeting it first. This does not work for airships.
- Halved the size of speed and altitude indicators to make the HUD a little more lightweight

FIXES:
- Weapon upgrades were being applied too late for their data to show up properly in the GUI, AND it seemed like maybe only Mk 2 was actually getting applied, Mk 3 being ignored.
- A Steam workshop mod will only be loaded if you're actually subscribed to it. Steam doesn't seem to necessarily delete a mod if you've unsubscribed
- In some cases, beginning a mission would load the level twice on top of itself

More from Sky Rogue Original Soundtrack

Other announcements

All events
In-game event1 Oct 20211.3.3 Released!This update has some long-needed bugfixes, and lets you separately play through the standard and Endless modes without having to wipe your save! v 1.3.3 Changelog: ===================================== CHANGES: - Each game mode (except Free Flight and Tutorial) now saves its own temporary progress (the progress lost when you die). Starting a game in one mode and switching to another will no lon…In-game event1 Apr 20211.3.2 Released!1.3.2 contains a few important bugfixes and quality-of-life improvements: NEW STUFF: - Items + aero currently in loadout are now indicated in the Aerolab - Added steam catapult effect on carriers - Modding: Custom Missions: new spawn data variables "spawnWhenFlagsSet" and "setFlagWhenDestroyed" - Modding: Added support for custom music to be played during custom missions. Put your .ogg file in…In-game event20 Oct 2020Update 1.3.1 Released!Version 1.3.1 brings some important bugfixes to 1.3: Changelog: FIXES: - Fixed: MONARCH now has a cockpit - Fixed: guided bombs now correctly track moving targets - Fixed: Co-op: don't stop music if one player is landing before the mission is complete - Fixed: submissiles on an upgraded ITANO-C now have the correct range and are air-to-air only - Fixed: sometimes operation name text was garbled…