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Sky Rogue Original SoundtrackEvents1.2.9 Released!
In-game event

1.2.9 Released!

Sky Rogue Original Soundtrack · published 2 Jul 2020, 16:42 UTC

All eventsPlayers around this dateRead on Steam

This update contains important bugfixes and some minor gameplay changes in preparation for 1.3

=====================================
v 1.2.9 Changelog:
=====================================
CHANGES:
- NEW: slight dropshadow added to target HUD text to make it easier to read in bright conditions
- NEW: Menus: Added instructions for undocumented Page Left / Page Right buttons
- NEW: Progress bar under tech level shows your progress towards the next tech level on the carrier menu
- Player missiles slow down slightly when getting close to their target, improving accuracy of fast-moving missiles significantly
- Experimental hidden "multiDisplay" option for people with multi-montior setups. Disabled by default.
- BADGERs are stationary for now due to some pathfinding issues that made them drive in the sea
- An icon on the carrier menu tells you if you are still able to achieve the "Sky Rogue" achievement
- Linux builds contain x86 and x86_64 binaries again

FIXES:
- Coop: P2 couldn't win the game if P1 was dead, also reinforcements wouldn't spawn
- Softlocks should no longer happen after landing on the carrier before the mission is over
- Under specific circumstances starting and quitting an Endless game would get recorded as standard camapign progress
- Aero stat display bars were not changing after you upgraded an aero
- MIRVs sort their targets based on the angle between the boresight of the missile and the targets, so you'll never shoot one and not have at least one missile go towards what it's pointing at
- Changing to a non-decal skin and then back to a decal skin will no longer disable decals permanently
- Building spawn code was not marking spots as being occupied, leading to other things getting spawned inside them
- Fixed shadow rendering issues on aeros on the carrier menu
- Aeros which are shot down should dive more consistently rather than go into a flat spin
- Destroyed carriers now dive properly
- Island name on mission start and debriefing was sometimes garbled

More from Sky Rogue Original Soundtrack

Other announcements

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In-game event1 Oct 20211.3.3 Released!This update has some long-needed bugfixes, and lets you separately play through the standard and Endless modes without having to wipe your save! v 1.3.3 Changelog: ===================================== CHANGES: - Each game mode (except Free Flight and Tutorial) now saves its own temporary progress (the progress lost when you die). Starting a game in one mode and switching to another will no lon…In-game event1 Apr 20211.3.2 Released!1.3.2 contains a few important bugfixes and quality-of-life improvements: NEW STUFF: - Items + aero currently in loadout are now indicated in the Aerolab - Added steam catapult effect on carriers - Modding: Custom Missions: new spawn data variables "spawnWhenFlagsSet" and "setFlagWhenDestroyed" - Modding: Added support for custom music to be played during custom missions. Put your .ogg file in…In-game event20 Oct 2020Update 1.3.1 Released!Version 1.3.1 brings some important bugfixes to 1.3: Changelog: FIXES: - Fixed: MONARCH now has a cockpit - Fixed: guided bombs now correctly track moving targets - Fixed: Co-op: don't stop music if one player is landing before the mission is complete - Fixed: submissiles on an upgraded ITANO-C now have the correct range and are air-to-air only - Fixed: sometimes operation name text was garbled…