A Demon's Game - Episode 1
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1,413Mar 2023
Playing now
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All-time peak
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| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devblog #2 - Release date confirmed, last level finishes up. After going radio silent for a week I return with some really, really good news. First and foremost, the last level of the first episode is finished, I'm currently testing it out and seeing if I can break it before I upload a beta build to steam. After a couple days of it being there, if there aren't any issues, I will be launching the game on february 10th . Yes, you can quote me on that. I ha… | — | |
| Game update | Steam update #7 - 0.4.5 | New Lucifer cut-scene, more bug fixing. General: -Changed the first encounter with lucifer. -Various fixes to the deliverance of voice acting and sfx. -Various fixes to the lighting in all the levels. Sewers 1: -Fixed the flashlight being usable before picking it up, derp. -Fixed the restart option not restarting the level sometimes. Sewers 2: -Misc collision bug fixes. Sewers 2_3: -Fixed the game not loading the next segment. -Fixed… | — | |
| Community | Devblog #1 - Release date, coming changes and more. Hey gents! First and foremost, I would like to apologize for my lack of updates the last week, personal life took a big hit and I got extremely busy, but rest assured that updates for the game will follow as soon as possible since I now have time to focus on it. So what have I got planned? First piece of news is the upcoming 0.4.5 update , it will launch sometime after the next engine update. M… | — | |
| Game update | Steam update #6 - 0.4.4 | Chase changes. General: -Added a 15 second timer to all chase sequences. Sewers 3: -Fixed an issue causing the "Code already inserted" interaction to show up first. -Fixed several models being inside the walls. -Fixed some decals glitching through the floor. Sewers 4_2 -Added a check asking the player if he's sure he wants to save Thomas. | — | |
| Game update | Steam update #5 - 0.4.3 | All about tweaking. General: -Reduced the amount of polygons in most props physics, should help reduce loading times. -Lowered The Eater's vision range from 8.5 -> 7.0 -Fixed mouse wheel still crashing the game. (Lucifer segments) Sewers_1 -Fixed an issue causing the game to not save properly. Sewers 2 -Changed the alarm encounter to be time based. Sewers 2_1 -Fixed the ambiance track played at the same time at th… | — | |
| Game update | Steam update #4 - 0.4.2 | New flashlight, health indicators, more bug fixes. General: -Increased the overall lighting levels of the maps from 7,7,7 -> 10,10,10 -Batteries now tell you if you picked them up or not. -Fixed a few sounds not playing when you pick certain items up. -Fixed mouse wheel crashing the Lucifer cut-scenes. -Player's screen now gets filled with noise and with a red tint when hurt. (Grabbing med-kits fixes this) -Made the med-kit remove the shader fr… | — | |
| Game update | Hotfix for 0.4.1 Fixed a crash happening when the first lucifer section is done. | — | |
| Game update | Steam Update #3 - 0.4.1 | Performance boosts and bugs begone! General: -Fixed the flashlight achievement giving problems to some users. -Fixed medpacks not making the blue sparkles disappear. -Game by default doesn't launch in fullscreen anymore, this should help those that have monitor higher than 1080p. -Added more interact sounds to the consumables. (Batteries, medpacks, etc) Sewers_1 -Fixed falling through a wall. Thanks Crallers! -Fixed camera being… | — | |
| Game update | Steam Update #2 - Pre-release patch! 0.4.0 In case you don't want to be spoiled, don't hover the black parts of the text. General: -Added the "Let there be more light!" achievement. -Fixed a crackle noise with the theme in the menu. -Added a new level to the game. (Access it by going over the semi open vault door in the keypad level) -Fixed AI not seeing the player when he's jumping or running in a specific direction. -Fixed AI doing th… | — | |
| Game update | Steam Update #1 - Version 0.3.11 Here's the changelog for this update! General: -Added a new level to the game. (Access it by running through the green door in the keypad level). -Improved over 46 textures for the new levels Sewers_2 -Fixed a note disappearing after it's used. Sewers 2_1 -Removed a wooden bridge that was next to a concrete bridge. Sewers 3: -Fixed the water not making noise when the player is hit. (Lighting) -… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.