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A Demon's Game - Episode 1NewsSteam update #5 - 0.4.3 | All about tweaking.
Game update

Steam update #5 - 0.4.3 | All about tweaking.

A Demon's Game - Episode 1 · published 23 Dec 2016, 20:28 UTC

All newsPlayers around this dateRead on Steam

General:
-Reduced the amount of polygons in most props physics, should help reduce loading times.
-Lowered The Eater's vision range from 8.5 -> 7.0
-Fixed mouse wheel still crashing the game. (Lucifer segments)

Sewers_1
-Fixed an issue causing the game to not save properly.

Sewers 2
-Changed the alarm encounter to be time based.

Sewers 2_1
-Fixed the ambiance track played at the same time at the roam theme.

Sewers 2_2
-Fixed the ambiance track played at the same time at the roam theme.

Sewers 2_3
-Fixed the ambiance track played at the same time at the roam theme.
-Fixed water still hurting players after it's drained.

Sewers 3:
-Fixed a note not enabling again when the cassette ends.
-Fixed radio being usable multiple times in quick succession.
-Fixed AI getting stuck in beds.
-Fixed one of the maps restarting the game on accident.

Sewers 4_1
-Made the AI take longer to reach the vault door.
-Screwdriver now has the sparkle on it right as the player spawns.
-Removed water.

More from A Demon's Game - Episode 1

Other announcements

All news
Community1 Sep 2019Weeklong deal - 60% offIf you haven't had the chance to play A Demon's Game - Episode 1 yet, this is your chance, for the first week of September the game will be 60% off. Don't get lost now.Community10 Feb 2017A Demon's Game - Episode 1 fully releases on steam!We are now live with the first episode of ADG! If the game is not downloading or installing, try to restart Steam. If you have any other issues, please visit the community hub forums to get help. Thank you everyone who have been supporting me, helping out with testing the game, streaming it and thanks for helping me spread the word. I'm looking at how things are going and are working on ensurin…Community5 Feb 2017Devblog #3 - Week before release. Interviews and Promotion.As I'm writing this, only 6 days remain for the official launch of Episode 1. So you're probably wondering how I'm spending the last few days. Well, it's simple, when I'm not freaking out and reminding people when it's coming I'm playtesting the levels a lot, I'm taking care of press and trying to promote the game as much as possible, speaking of which, here's a few cool things that happened th…