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A Demon's Game - Episode 1NewsSteam Update #2 - Pre-release patch! 0.4.0
Game update

Steam Update #2 - Pre-release patch! 0.4.0

A Demon's Game - Episode 1 · published 18 Dec 2016, 21:10 UTC

All newsPlayers around this dateRead on Steam

In case you don't want to be spoiled, don't hover the black parts of the text.

General:
-Added the "Let there be more light!" achievement.
-Fixed a crackle noise with the theme in the menu.
-Added a new level to the game. (Access it by going over the semi open vault door in the keypad level)
-Fixed AI not seeing the player when he's jumping or running in a specific direction.
-Fixed AI doing the alert noises too many times.
-Fixed the medpack ocasionally crashing the game, it says "Much better now." when it's used also fixed the text being overlaped with other interactions.

Sewers_2

-Fixed an issue causing the player to go through the walls. lol
-Fixed the water not hitting the player twice.
-Replaced the "fusebox" model to a better one.

Sewers 2_1

-Removed a wooden bridge that was next to a concrete bridge.

Sewers 3:
-Fixed an issue causing the water to hurt you even when you were above it's level.
-Fixed one of the AI's not having alert sound.
-Fixed the keypad door not opening as it's supposed to (NoWater Version)

Sewers 4_1:
-Fixed AI not going through the circular door.
-Added more navmesh to make the transition between rooms better.
-Removed the "you can't go back" invisible wall.
-Made it so if the player interacts with the the Sewers 4_2 door it puts him in that level.
-Added a locked door so the player can't go back into Sewers_3
-Changed the AI patrol route to only include the main room.
-Added 2 triggers inside the vents that make the AI go away from you.
-Made it so when the vent triggers are triggered another trigger spawns.
-Made it so the last trigger mentioned deletes the AI from the map.
-Made it so the last trigger mentioned stops playing the chase track and plays the roam track.
-Made it so the vent triggers cancel each other out.
-Made it so the player can't move while opening the vent doors.
-Made it so the player can move again normally after the vent doors are opened.
-Added text when the vent doors are opening "Opening the vent door..."
-Made it so the text disappears when the doors open.
-Added sounds to the vent (unscrewing sounds with nails falling down.)
-Adjusted a few models that were out of position.
-Added sparkle system to screwdriver (only shows up when one of the vents is interacted with.
-Added voice over for the voice transmission.

More from A Demon's Game - Episode 1

Other announcements

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Community1 Sep 2019Weeklong deal - 60% offIf you haven't had the chance to play A Demon's Game - Episode 1 yet, this is your chance, for the first week of September the game will be 60% off. Don't get lost now.Community10 Feb 2017A Demon's Game - Episode 1 fully releases on steam!We are now live with the first episode of ADG! If the game is not downloading or installing, try to restart Steam. If you have any other issues, please visit the community hub forums to get help. Thank you everyone who have been supporting me, helping out with testing the game, streaming it and thanks for helping me spread the word. I'm looking at how things are going and are working on ensurin…Community5 Feb 2017Devblog #3 - Week before release. Interviews and Promotion.As I'm writing this, only 6 days remain for the official launch of Episode 1. So you're probably wondering how I'm spending the last few days. Well, it's simple, when I'm not freaking out and reminding people when it's coming I'm playtesting the levels a lot, I'm taking care of press and trying to promote the game as much as possible, speaking of which, here's a few cool things that happened th…