Ship It - Official Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 7 - seeing a path to the finish! Big progress this month, I fixed some old bugs, added a bunch of new features, and redesigned the flow to support new players and new platforms. Read on for the details… NEW TO SHIP IT? Please take a minute to rate the game and let me what you think ! PATCH NOTES The beginnings of ‘career mode’ are in place now. There is a screen in front of you that will help guide you through learning the gam… | — | |
| Game update | Patch 6 inbound Just got back from GDC and wanted to get out some of the bug fixes and features I've been working on for the last couple months. Please enjoy this prettier, better sounding, and more stable build! WRITTEN A REVIEW LATELY? Please take a minute to rate Ship It and let me what you think ! PATCH NOTES I've had a number of demo events over the last couple months and used the opportunity to refine th… | — | |
| Community | Kaleidoscope VR and Coding Progress Update No public patches in a while, but development is still moving on Ship It. Last week the game was featured at a few local events including the Portland, OR Kaleidoscope VR Festival and I've spent a bunch of time preparing a stripped down demo version of the game which can be played at conventions without any instruction. I'm trying to add a couple more features to it and then I'll make it availa… | — | |
| Game update | The leaderboards were down!!! Patch 5 applied. One of the last patches stopped submissions to the leaderboard, so sorry! They should be working again, so get in there and knock me off the top of all the boards! PLEASE LEAVE A REVIEW If you read this, I need YOUR help to spread the word by writing a game review. Just click the link, it only takes a minute. If you are really ambitious, make a video using the new in-game camera and share it on… | — | |
| Game update | Patch 4 is shipped Biggest update in Patch 4 is a fix for the console movement bug...no more console encroaching on your personal space :-) NEW FEATURES · New handheld camera is ready. Turn on spectator mode by pressing 'c' on the keyboard, then press '5' to activate the handheld camera. Still a little work to do on its display, but the output is working. · Added chimes to the tutorial when you complete a step ·… | — | |
| Game update | Patch 3 live Patch 3 is ready, with a few new features and fixes. Not as much in this one because I spent most of my time hunting down the nasty bug from last week! NEW FEATURES · New zombie work poster just in time for Halloween! · Security cameras activated! Press 'c' on the keyboard to activate the manager camera. Press 1-4 to cycle through different security cameras. More UI and options coming soon. · A… | — | |
| Community | Rolled Back to patch 1 :-( Tonight I showed off 'Ship It' to my local Unity User Group, and was sad to run into two big bugs! I've temporarily rolled back to the first patch which didn't have these problems. The two bugs I noticed were · Some kind of error preventing the Deadline leaderboard from loading, and slowing performance to a crawl. Boxes didn't spawn right, game didn't start right, etc. Endurance and Training mo… | — | |
| Game update | Second Update! Increased smoothness 1100% Another patch is ready with gameplay improvements galore! This was a tough one to finish as I kept finding one more tweak I could make to improve things, and there were a few bugs that were challenging to track down. Hopefully I can get these patches out weekly, and the full version will be done in no time! NEW FEATURES · Added support for grabbing boxes with two hands!!!! · Added level progres… | — | |
| Game update | First update...visual and mechanics fixes Hello coworkers! I got some coding time in this weekend and fixed up a bunch of bugs. Next up I'm going to try and get some basic spectator camera working, or maybe tackle two handed box interactions. Whichever seems like it will progress faster. We had a mini-launch party this weekend and everybody had a lot of fun playing. It continued to highlight how much people want use two hands to grab b… | — | |
| Community | Ship It is SHIPPED! Hi All, Thanks for checking out SHIP IT! It is going Early Access because I've been slaving over it for months and I need your feedback to help make it better. I've got a lot of plans for improving it and I'll do my best to bring you along and let you know what is coming next. There is some real fun in the current product, and plenty of content to be worth your money. You'll have two highly-rep… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.